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Steam News13 March 20206y ago

Changelog Timbertales 1.4.3 – It's all about sounds!

Hey fellow Timbertales fans, I hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon.

In this update1

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Full Timbertales update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fellow Timbertales fans,

What changed

1 fix5 additions2 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Performance
addedI hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon. The last three weeks more about changes stuff which wasn't implemented the right way without adding much new to the gameplay. This will change with the next week! But first let's go through the changelog for today as usual I will explain the changes.
addedChangelogAdded "Rich Precense" feature to Steam Client
addedChangelogI saw this feature was added to Steam and I thought why not implementing it and test it out. What it does if you enter the campaign, challenge or main menu your friends will see it in the friends list:
changedChangelogI played through the complete campaign and made some balance changes where it was needed. Also there were a lot of typos and grammatical errors. I tried to fix as much as possible. There will be more changes in the future, since I plan to change the core gameplay quite a bit.
addedChangelogSound changes, new death, running and attack sounds
addedChangelogIn the past I had a lot of placeholder audio files and most units sounded very similar. I changed that and added more specific audio files. There are still some missing, but they will also follow in the near future.

Timbertales changes

addedI hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon. The last three weeks more about changes stuff which wasn't implemented the right way without adding much new to the gameplay. This will change with the next week! But first let's go through the changelog for today as usual I will explain the changes.
addedAdded "Rich Precense" feature to Steam Client
addedI saw this feature was added to Steam and I thought why not implementing it and test it out. What it does if you enter the campaign, challenge or main menu your friends will see it in the friends list:
changedI played through the complete campaign and made some balance changes where it was needed. Also there were a lot of typos and grammatical errors. I tried to fix as much as possible. There will be more changes in the future, since I plan to change the core gameplay quite a bit.
addedSound changes, new death, running and attack sounds

I hope you followed the last two updates and you enjoying the improvements Timbertales get! In my opinion the game improved already a lot and more changes will follow soon. The last three weeks more about changes stuff which wasn't implemented the right way without adding much new to the gameplay. This will change with the next week! But first let's go through the changelog for today as usual I will explain the changes.

Changelog

  • Added "Rich Precense" feature to Steam Client

I saw this feature was added to Steam and I thought why not implementing it and test it out. What it does if you enter the campaign, challenge or main menu your friends will see it in the friends list:

  • Campaign changes

I played through the complete campaign and made some balance changes where it was needed. Also there were a lot of typos and grammatical errors. I tried to fix as much as possible. There will be more changes in the future, since I plan to change the core gameplay quite a bit.

  • Sound changes, new death, running and attack sounds

In the past I had a lot of placeholder audio files and most units sounded very similar. I changed that and added more specific audio files. There are still some missing, but they will also follow in the near future.

  • Resolution problems

Yeah I hate that topic. Unfortunately the lwlgl3 backend from libGDX which the game is written in, isn't that flexibel and resolution + fullscreen + multiple displays is always a big problem. What I did so far: On the first start the primary display resolution should be picked in fullscreen. Unfortunately you are not able to alt + tab correctly in fullscreen. This is why I removed the decoration of the game window in window mode to have something similar to windowed fullscreen – For me it was quite buggy on Windows and OSX. So maybe you have more luck? Feedback would be awesome on this topic! :)

  • Bugfix and possible game crashes

There were still quite a lot situation where the game could crash. I fixed some of them. There was an issue that the Sylvan campaign wasn't replay able once you finished it. That should be possible now. I encountered a crash when I was unloading my units too fast, which should be fixed as well and last but not least the issue that the game stays in task manager after quitting should be gone!

As usual I hope you like the changes and if I could wish one thing: Please bring in more feedback, review etc.

Best, Thorben

Source

Steam News / 13 March 2020

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