Full notes
Full Timbertales update
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Repeated intro
Hey fellow Timbertales community,
What changed
- Gameplay
- UI and audio
- Compatibility
- Maps
Timbertales changes
as promised and announced at the start of February I continue my development on Timbertales and I am pretty hyped to finally give Timbertales the quality it deserves :) So here I am with the first update for Timbertales! It includes a lot of visual improvements and I would like to showcase and explain them even further. As this is only a visual update most likely don't be disappointed with the next updates there will also following a lot of content, balancing and gameplay updates!
Let us speak a bit about this update for today. It is already live and you are able to check it out. For me it was kind of hard to get back into the Timbertales code and project in general, but I made it and I think most of the changes adds a lot to the game. One major decision has been made: Timbertales will be no longer cross platform! I removed it from AppStore and PlayStore and I won't maintain any mobile version of it in the future. On the contrary I will focus a lot more on desktop and will also change a lot of the UI in the future!
Changelog
Timbertales removed from mobile stores
Timbertales was planned as a kind of complex game and should be somewhat hard to play. Unfortunately with the support for mobile platforms it is often mistaken as a casual game, also the cute looks highlights this. But I want to go back to the original plan and make Timbertales a core game for core gamer. This means there will only be a Linux / Windows and Mac version in future with a strong focus to core gamers. UI will be changed within the next updates!
All units received a drop shadow
Really, I don't know why these shadows were missing in the first place and why I didn't notice it for so long. I think these shadows adds a lot to the integration of the units into the landscape and makes the complete look and feel so much better! I hope you like them too :)
All units received a new idle animation
We always had idle animations, but they were super minimalistic and didn't add so much to the game. I overhauled all idle animations and they now have so much more emotion. It was quite a lot of work to make so much new animations, but I think they are worth it.
Improved water animation, color and pattern
The old water wasn't perfectly matching the landscape. The color looked kind of odd and the animation wasn't good at all. There were also a small border around the game, which had no waves at all. I changed that and I am very happy with the new water.
Every map is now visible on start but covered in fog of war instead of black tiles
One thing which always bothered me where those black tiles. The idea behind them were to not offer the complete view on the map from beginning, but it added so much black to the screen that the game felt very bad. I changed this behaviour and we now start with the complete map visible, but covered in fog of war.
Clouds has been removed
I am not sure if you can even remember now I removed them :D But we had clouds which were just looking not good at all and moved from left to right. I find them pretty distracting in game and so I decided to remove them completely.
The walk animation speed has been decreased, since the speed was too rushed
I reviewed a lot of the animations in the whole process and I have the feeling that much animations are too rushed. I decreased the walk speed a bit to make the game feels more natural. There will be more investigation in the future.
Better fitting ambience music - Bugfix for missing textures on some objects
Outlook
This is the first patch on a new road I would like to go with Timbertales. Yes, most of the changes are just visual things, but I think there are a lot of problems to address at the moment and I have to start somewhere. I know some of you guys encounter problems with resolutions or other bugs. That said I would like to make so much more changes to the game and I hope to have your support! If you have any special topics, comments, feedback or questions please visit the discussion thread: Discussion
There will be a lot of changes coming soon, please stay tuned and help me to give Timbertales the quality it deserves!
We also have a new thumbnail up for Timbertales and with this patch there will be also a sale follow!
Source
Changelog.gg summarizes and formats this update. How we read updates.
