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- TICKDOWN
VERSEBREAK Announcement
The entire world has declared war against God. In response, God has declared war against the entire world. In other words, it's time for a crusade. VERSEBREAK is a fast-paced ultraviolent elemental FPS set in a unique w…
Announcement1 changePerformance - TICKDOWN
Interdimensional Checkmate
Added 100% ending and a post-game difficulty Fire-themed final boss (PYRE_8) for it 100% model accuracy is required to unlock it (requires 0 deaths, defusal, and a secret in "Factory of Void") Added a book called "Inter…
Event5 changesGameplayWorkshop - TICKDOWN
Patch 8 and Roadmap Update 1
Patch 8 for TICKDOWN is now available, it includes several gameplay and graphics changes. Gameplay updates summary: Expanded Air primary ability to become "Aero Shotgun", an attack that release more projectiles when you…
Announcement9 changesFixGameplay - TICKDOWN
Patch 8.2
Lighting updates Reduced Aero Shotgun damage Increased Aero Shotgun spread Terminals in Weapons Foundry glow for easier visibility
Announcement2 changesBalanceGameplay - TICKDOWN
Patch 8.1
Lighting fixes Main menu logo animation Update rotation during command sequence in final level
Announcement - TICKDOWN
Patch 8 - Aero Shotgun and Black Holes
Air primary ability expanded to become Aero Shotgun: Faster movement = more projectiles released with each shot Current primary ability (Wind Burst) is still applied at point blank range Wind Burst deflection and damage…
Announcement16 changesFixGameplay - TICKDOWN
Patch 7
"Cryovolcano Outskirts" lighting updated to be brighter "Cryovolcano Outskirts" objectives updated to make progression clearer "Factory of Void" objectives updated to make progression clearer "Power of Hatred" lighting…
Announcement4 changesGameplay - TICKDOWN
Patch 6
"Factory of Void" lighting improvements "Hatred of Power" lighting improvements Fixed Whirlpools spawning at incorrect locations when launched at certain angles
Announcement1 changeFix - TICKDOWN
Patch 5 - Corpses
GAME BALANCE Whirlpool now applies DOT to all enemies trapped inside, instead of just Fire Skule moves faster FIXES Fixed killed enemy ragdolls being flung in the wrong direction Enemies that spawn inside of Whirlpools/…
Announcement4 changesFixBalance - TICKDOWN
Roadmap for TICKDOWN
Here's a roadmap of the things I'm working on for TICKDOWN. In progress: Improving appearance of the Clock Improving the new game sequence Enemy corpses remaining active instead of dissolving after a few seconds Re-doin…
Announcement8 changesGameplayMaps - TICKDOWN
Patch 4
GAME BALANCE Raised Earth Pillars are no longer destroyable by ice Right hand costs Essence to use on Grandmaster and BOOST difficulties OTHER Earth particles in hand no longer look like absolute garbage Earth particles…
Announcement2 changesBalanceGameplay - TICKDOWN
Patch 3
GAME BALANCE Kastaroo revolving orbs now absorb incoming Beam attacks, and can drain Essence Shield Revolving Orbs projectile collision radius increased Revolving Orbs float up after their owner is killed Kastaroo is no…
Announcement3 changesBalanceGameplay - TICKDOWN
Patch 2
GAME BALANCE Microwave Pop does more damage Corruption Therapy is more effective when exploding a Whirlpool or Pressure Bubble FIXES Void loop sound in "Power of Hatred" now only plays while the Void is visible Push dow…
Announcement2 changesBalanceUI/audio - TICKDOWN
Patch 1
Game Balance Ice Wave has a higher chance of freezing enemies without Ice resistance Fire enemies have a higher resistance against Ice Nuke Beam cast sound is louder Seven Splashes projectiles can no longer be redirecte…
Announcement3 changesMapsUI/audio - TICKDOWN
TICKDOWN's Release
On August 18, the clock will finally tick down to 0. Here's a preview of what you can expect. Most of the above video was recorded at 80% of the true game speed. The Store page description, GIFs, EULA, and system requir…
Store3 changesGameplayWorkshop




