Full notes
Full TICKDOWN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Here's a roadmap of the things I'm working on for TICKDOWN.
In progress:
Improving appearance of the Clock
Improving the new game sequence
Enemy corpses remaining active instead of dissolving after a few seconds
Re-doing the "Status Control" room in Level 1
Future work:
Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies
Re-doing appearance of all Menu UIs
More blood
Using blood for Water abilities
Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies
Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk
Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long
Dust Explosions
Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color)
Re-do how the Air primary ability works
Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active
Re-do Magma (Fire + Earth) combos
Add additional Super Abilities
"Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities
Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)
The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above.
In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN.
The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.
Source
Changelog.gg summarizes and formats this update. How we read updates.