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Steam News3 September 20232y ago

Roadmap for TICKDOWN

Here's a roadmap of the things I'm working on for TICKDOWN. In progress: Improving appearance of the Clock Improving the new game sequence Enemy corpses remaining active instead of dissolving after a few seconds Re-doin

Full notes

Full TICKDOWN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedImproving the new game sequence
changedRe-doing appearance of all Menu UIs
changedChange how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk
changedRush pushing - rushing into enemies should push them in your movement direction as long as the rush is active
addedAdd additional Super Abilities
changedRelease a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)

Here's a roadmap of the things I'm working on for TICKDOWN.

In progress:

  • Improving appearance of the Clock

  • Improving the new game sequence

  • Enemy corpses remaining active instead of dissolving after a few seconds

  • Re-doing the "Status Control" room in Level 1

Future work:

  • Replacing Meteor Storm Earth special ability with something more interesting - likely going to be something involving Magnetizing earth projectiles and enemies

  • Re-doing appearance of all Menu UIs

  • More blood

  • Using blood for Water abilities

  • Lightning Bolt Aftershock + Nuke Beam combo should Microwave/implode enemies

  • Change how Black Holes are spawned - likely will be changed to spawn after a Whirlpool Dunk

  • Hiskarls should have a linked special ability that demolishes you if you keep any of them alive for too long

  • Dust Explosions

  • Dynamic torches - extinguish them with water, and re-ignite them with fire (matching your current fire color)

  • Re-do how the Air primary ability works

  • Rush pushing - rushing into enemies should push them in your movement direction as long as the rush is active

  • Re-do Magma (Fire + Earth) combos

  • Add additional Super Abilities

  • "Ultimate" (name is a placeholder) abilities that are unlocked by using Super Abilities

  • Release a modding tool that allows customization of certain game balance parameters (such as movement speeds, ability damage, difficulty, etc.)

The list is subject to change but I most likely won't cut anything mentioned above. Any additional feedback received from players will be prioritized accordingly in that list above.

In addition to that, there will be 2 new extremely difficult bosses added to TICKDOWN.

The first boss will serve as the final enemy in the true 100% ending to the story. The second one will be part of a new level that will be added in.

Source

Steam News / 3 September 2023

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