Full notes
Full THYSIASTERY update
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What changed
- Fixes
- Balance
- Events
Patch v1.0.15 is live! Steam post image
We discovered an issue with our stat-tracking system that unfortunately reset progress for player logbook, bestiary and run statistics. We're deeply sorry for this setback. The underlying problem should now be resolved. Thank you to everyone who has sent us log files to our support email (support@thysiastery.com) and through the official Discord channel!
Bug Fixes
Stat tracking has been fixed and made more robust
Stat charms incorrectly giving diagnose fixed
Fixed various load/save issues
Fixed several condition-related bugs
Balance Changes
Reduced the damage output of several mid- to late-game monsters. This is the first balance pass, but it should bring most outliers down to more manageable levels.
Adjusted the Stratum 3 boss fight.
Slightly reduced the HP of the Stratum 1 boss.
Increased the HP of the Stratum 4 sealed door monster.
The HP increase from the 'Deadlier Monsters' difficulty modifier now scales more aggressively at higher levels.
Vitality now grants slightly more HP at higher levels, with a stronger effect for characters who have high Vitality.
Reduced the strength of attribute-affecting buffs and debuffs from 6 to 5.
'Cursed Aura' damage now caps at 85% of the attacker's max HP.
Changed the damage multiplier of Strategic Hit from 80% to 70%.
Increased experience gain of inactive party members from 75% to 90%.
Other Changes
Game now starts with two difficulty modifiers unlocked.
Known Issues
The entrance of 3-2 has a chance of being a dead end
There is a small chance the path forward may be behind a secret wall
Two healing events can spawn, but only one will be usable.
Next we will make sure our dungeon generation works flawless every time. We just need some time to test it thoroughly.
Thank you for your patience and all your feedback, it genuinely helps.
Source
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