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Steam News14 March 20263mo ago

Hotfix Patch notes - v1.0.15

Patch v1.0.15 is live! Steam post image We discovered an issue with our stat-tracking system that unfortunately reset progress for player logbook, bestiary and run statistics. We're deeply sorry for this setback.

Full notes

Full THYSIASTERY update

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What changed

5 fixes1 addition12 changes0 removals
  • Fixes
  • Balance
  • Events
fixedPatch v1.0.15 is live! Steam post imageWe discovered an issue with our stat-tracking system that unfortunately reset progress for player logbook, bestiary and run statistics. We're deeply sorry for this setback. The underlying problem should now be resolved. Thank you to everyone who has sent us log files to our support email (support@thysiastery.com) and through the official Discord channel!
fixedBug FixesStat tracking has been fixed and made more robust
fixedBug FixesStat charms incorrectly giving diagnose fixed
fixedBug FixesFixed various load/save issues
fixedBug FixesFixed several condition-related bugs
changedBalance ChangesReduced the damage output of several mid- to late-game monsters. This is the first balance pass, but it should bring most outliers down to more manageable levels.
strength of attribute-affecting buffs and debuffs65strength of attribute-affecting buffs and debuffs decreased, nerfdamage multiplier of Strategic Hit80%70%damage multiplier of Strategic Hit decreased, nerfexperience gain of inactive party members75%90%experience gain of inactive party members increased, buff

Patch v1.0.15 is live! Steam post image

We discovered an issue with our stat-tracking system that unfortunately reset progress for player logbook, bestiary and run statistics. We're deeply sorry for this setback. The underlying problem should now be resolved. Thank you to everyone who has sent us log files to our support email (support@thysiastery.com) and through the official Discord channel!

Bug Fixes

  • Stat tracking has been fixed and made more robust

  • Stat charms incorrectly giving diagnose fixed

  • Fixed various load/save issues

  • Fixed several condition-related bugs

Balance Changes

  • Reduced the damage output of several mid- to late-game monsters. This is the first balance pass, but it should bring most outliers down to more manageable levels.

  • Adjusted the Stratum 3 boss fight.

  • Slightly reduced the HP of the Stratum 1 boss.

  • Increased the HP of the Stratum 4 sealed door monster.

  • The HP increase from the 'Deadlier Monsters' difficulty modifier now scales more aggressively at higher levels.

  • Vitality now grants slightly more HP at higher levels, with a stronger effect for characters who have high Vitality.

  • Reduced the strength of attribute-affecting buffs and debuffs from 6 to 5.

  • 'Cursed Aura' damage now caps at 85% of the attacker's max HP.

  • Changed the damage multiplier of Strategic Hit from 80% to 70%.

  • Increased experience gain of inactive party members from 75% to 90%.

Other Changes

  • Game now starts with two difficulty modifiers unlocked.

Known Issues

  • The entrance of 3-2 has a chance of being a dead end

  • There is a small chance the path forward may be behind a secret wall

  • Two healing events can spawn, but only one will be usable.

Next we will make sure our dungeon generation works flawless every time. We just need some time to test it thoroughly.

Thank you for your patience and all your feedback, it genuinely helps.

Source

Steam News / 14 March 2026

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