Full notes
Full Three Kingdoms : Alias update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
IMPORTANT
Added Gohaeng Mode. Unlocked by playing any of the three base modes (Real Name / Mixed / Alias) for 3 years (36 turns). Gohaeng Mode is roughly as challenging as the pre-patch base modes — the base modes themselves have been made easier.
Made the Courier System optional. It is OFF by default in the three base modes and can be toggled ON/OFF in Gohaeng Mode. Turning it OFF makes all ruler commands take effect immediately.
Added a Large Text option. Japanese, Simplified Chinese, and Traditional Chinese have it enabled by default; it can be toggled in the Settings popup.
Improved the usability of the left-side panel, including a new back-navigation feature.
Fixed an issue where the language could become incorrectly locked on first launch.
IMPROVEMENTS
Added an AP popover. Click the AP display at the top of the screen to see the current AP breakdown and how it is calculated.
Eased AP restrictions during ruler movement from a full block to a fixed [c]-50[/c] penalty. Rulers can now issue commands while on the move.
Polished the early tutorial and advice flow so the opening progression feels more natural.
Added an ON/OFF toggle for city troop display. Even when turned off, hovering over a city still shows troop count.
Added a new reveal route: a Local Official serving 24 consecutive turns in a player-owned city will have their real name revealed.
Improved the Local Official appointment screen to show both the current assignee and the incoming officer at the same time.
Updated the affinity indicator icons: green circle (Good) / yellow square (Neutral) / red triangle (Bad) / gray diamond (Unknown — officers with intel level 0 in Gohaeng Mode).
Added individual BGM and SFX mute toggles to the Settings popup. Volume levels are preserved while muting, and the setting persists after restarting the game.
Improved various command result modals.
BUG FIXES
Fixed an issue where some officer aliases appeared in Korean after loading a save.
Fixed an issue where closing the retreat city selection panel in a defensive battle could cancel the attack.
Refined auto-formation logic for attack and defense separately, and prevented the ruler from being auto-assigned as commander in normal attacks.
Fixed an issue where the movement and battle state from a previous session could remain after ending a session and loading in-game.
Standardized the intel command failure penalty to [c]-1[/c] intelligence for Persuasion, Subversion, and Surrender Request.
Source
Changelog.gg summarizes and formats this update. How we read updates.
