Full notes
Full Thief Town update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Thief Town changes
Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
v1.1 Changes
Content
Added new graveyard level
Includes both a daytime and nighttime version
Two new showdown types: woods battle and invisible showdown
Two new music tracks
Statues that look at nearby players
Lightning that reveals players
Ghosts.....?
Added TNT item to spy town. Can be placed on the ground or planted on other thieves
Added Booze item to spy town. Makes all thieves but the player become a drunk
A LOT of new tips in the scores screen. Some common, some...RARE
Features
Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.
Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls
Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu
Add level selection option to the saloon
Add points-to-win option to the saloon
Add "Remove Thief" command to the ESC menu
Gameplay Changes
Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.
Players are now awarded titles at the end of each game. These are based on player's actions
All showdowns now award exactly 1 point per kill
Desert standoff showdown now gives each player only one bullet
Nighttime tumbleweed showdown awards 2 points to any survivors
Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town
Gun hitbox is now slightly narrower
Stab hitbox is now slightly smaller
Tumbleweed is now capable of winning the game
GHOSTS...??
Bug Fixes
Fix connectivity issues with mobile app
Fix bug where GLUG GLUG GLUG achievement is received early
Fix bug where control binding bar would appear while pressing ESC or Enter
Fix bug where control bindings would get interrupted by already bound or not relevant inputs
Fix bug where score marker effects would sometimes be 1 point off
Fix bug where dead thieves could sometimes draw on top of the tent
Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing
Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in
Fix bug where scores screen would display incorrect death slashes sometimes
Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen
Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item
Other
Saloon graphics updated
Thieves are no longer scaled based on distance to the top of the screen
Low time countdown and gadget usage UI popups are now smaller
Assets are now dynamically loaded for less memory usage
James added to credits in saloon
Option pointer effect added to saloon
Score markers now have randomized locations
Tumbleweed score now persists across rounds
Source
Changelog.gg summarizes and formats this update. How we read updates.
