Full notes
Full Thief Town update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Performance
- Compatibility
:tumbleweed: I'm not dead!!! I'm sorry it's been so long since an update! Releasing the game on the PS4 involved splitting the codebase into completely separate pieces and it's become pretty intimidating to maintain. I've been meaning to address some bug reports in the forums for quite some time, and finally this weekend I was able to set the game environment up and work on it again:
:thiefknife: CHANGELOG v1.1.8 :thiefknife:
Allow every thief to be controlled via the mobile app
Fix XBox gamepad POV not registering
Potential fix for some users being unable to use their gamepad axes
Support going fullscreen on other monitors (just drag the window)
Support controller hotplugging
Keep names the same even when players join out of order
Potential fix for "cannot start JVM" crash
Don't add first player by default at startup; instead require input to determine what controls them
Fix bug causing game to leave room code network thread running when exiting sometimes
Fix some frame rate variances
Increase window size default to 1920 x 1080
Default to windowed mode
Maximize windowed mode by default
Always show mouse cursor & allow it to go through title screen
Disable lan play by default every startup
Reduce flicker intensity
Default to spy town (I mean seriously, it's the best mode)
New tips...!?
Unfortunately, I had to drop support for Steam achievements on Linux in this update. It's a bit of a complicated problem and I'm working on a fix as we speak, but I really wanted to release this update before the end of the weekend. So, thanks for playing! Make sure to take a gander at our other games . :redthief: (bread)
Source
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