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Steam News20 March 201511y ago

v1.1 "Spooky Town" Update is Live!

Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below: v1.

Full notes

Full Thief Town update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes13 additions13 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
addedThief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
addedContentAdded new graveyard level Includes both a daytime and nighttime version Two new showdown types: woods battle and invisible showdown Two new music tracks Statues that look at nearby players Lightning that reveals players Ghosts.....?
addedContentAdded TNT item to spy town. Can be placed on the ground or planted on other thieves
addedContentAdded Booze item to spy town. Makes all thieves but the player become a drunk
addedContentA LOT of new tips in the scores screen. Some common, some...RARE
addedFeaturesReleased new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.

Thief Town changes

addedThief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:
addedAdded new graveyard level Includes both a daytime and nighttime version Two new showdown types: woods battle and invisible showdown Two new music tracks Statues that look at nearby players Lightning that reveals players Ghosts.....?
addedAdded TNT item to spy town. Can be placed on the ground or planted on other thieves
addedAdded Booze item to spy town. Makes all thieves but the player become a drunk
addedA LOT of new tips in the scores screen. Some common, some...RARE

Thief Town v1.1 aka "Spooky Town" is now up! Tons of new things! Detailed patch notes are below:

v1.1 Changes

Content

    • Added new graveyard level

    • Includes both a daytime and nighttime version

    • Two new showdown types: woods battle and invisible showdown

    • Two new music tracks

    • Statues that look at nearby players

    • Lightning that reveals players

    • Ghosts.....?

  • Added TNT item to spy town. Can be placed on the ground or planted on other thieves

  • Added Booze item to spy town. Makes all thieves but the player become a drunk

  • A LOT of new tips in the scores screen. Some common, some...RARE

Features

  • Released new mobile app update that does not require a LAN connection, and simply acts as a controller interface. To use it, when prompted by the phone, enter in the room code generated in the bottom-right of the main game.

  • Added pause menu accessible via the ESC key. Can be used to toggle options, exit rounds, end the game, etc. Can be navigated with the mouse, arrow keys/enter, or player 1's controls

  • Bound controls are now saved across plays. To reset them, stab the thief at the bar or choose "Reset Controls" from the ESC menu

  • Add level selection option to the saloon

  • Add points-to-win option to the saloon

  • Add "Remove Thief" command to the ESC menu

Gameplay Changes

  • Point incrementation is now reversed. The first kill is worth 1, the second 2, etc.

  • Players are now awarded titles at the end of each game. These are based on player's actions

  • All showdowns now award exactly 1 point per kill

  • Desert standoff showdown now gives each player only one bullet

  • Nighttime tumbleweed showdown awards 2 points to any survivors

  • Losing player(s) are now more likely to become the sheriff in drunk town, and to receive the gun in spy town

  • Gun hitbox is now slightly narrower

  • Stab hitbox is now slightly smaller

  • Tumbleweed is now capable of winning the game

  • GHOSTS...??

Bug Fixes

  • Fix connectivity issues with mobile app

  • Fix bug where GLUG GLUG GLUG achievement is received early

  • Fix bug where control binding bar would appear while pressing ESC or Enter

  • Fix bug where control bindings would get interrupted by already bound or not relevant inputs

  • Fix bug where score marker effects would sometimes be 1 point off

  • Fix bug where dead thieves could sometimes draw on top of the tent

  • Fix bug where toggling fullscreen caused the game to indefinitely think player 1 is stabbing

  • Fix bug where player with the highest score was sometimes in showdowns they shouldn't have been in

  • Fix bug where scores screen would display incorrect death slashes sometimes

  • Fix bug where player who won was sometimes shown as the loser for a few seconds in the results screen

  • Fix bug where uninvolved players in the daytime desert showdown would be listed as having the smoke bomb item

Other

  • Saloon graphics updated

  • Thieves are no longer scaled based on distance to the top of the screen

  • Low time countdown and gadget usage UI popups are now smaller

  • Assets are now dynamically loaded for less memory usage

  • James added to credits in saloon

  • Option pointer effect added to saloon

  • Score markers now have randomized locations

  • Tumbleweed score now persists across rounds

Source

Steam News / 20 March 2015

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