Hello Fellow Wizards! 🖐️ Thank you for the incredible support since the launch of our game back in December! We've been hard at work, and we're thrilled to finally bring you some exciting updates!
In this update4
Full notes
Full The Wizards - Dark Times: Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
UI and audio
Gameplay
Store
fixedPatch 1.23 - Patch NotesCROSSPLAY - crossplay should now work between PCVR and PSVR2! Play together with your console friends! General - added better settings for foliage scalability. More foliage is displayed on the High setting. General - global increase in texture resolutions. General - improved lighting and shadows on all maps. General - fixed problems with possible issues at the Tutorial Level. Campaign - fixed and balanced the following achievements: Lightbearer, Scholar, Got the Spotlight, Necessary Violence, The Shroomlings Too?!, Ascendant, Dry Foot. Campaign - fixed the checkpoint at the prison in Necropolis. Campaign - fixed collisions and enhanced visuals in Necropolis. Campaign - fixed Chinese localization issue. Coop - fixed small issues with combat music. Coop - fixed a potential bug with an invisible Abigail boss fight. Coop - fixed issues with lighting and streaming graphic details on the Enchanted Forest. Coop - fixed the progression system when a player dies during the game and joins back under the right conditions. Coop - added missing sounds in the Matchmaking UI. Coop - disabled easy, normal, hard game mode settings. Normal mode is now the default.
changedRoadmap RevealWe're also thrilled to announce that we have a roadmap in place for future Brotherhood updates. This roadmap outlines our plans for additional content, features, and improvements that we'll be rolling out in the upcoming months. And! We've already finished all of the points for March, so next stop - April! (with PS VR2 Features incoming!)
changedRoadmap RevealThank you again for your continued support, fellow Wizards! We couldn't do this without you. We will continue improving our game, and if you have any questions/suggestions, please let us know in the Steam discussions or just let us know on our Discord!
fixedCROSSPLAY - crossplay should now work between PCVR and PSVR2! Play together with your console friends! General - added better settings for foliage scalability. More foliage is displayed on the High setting. General - global increase in texture resolutions. General - improved lighting and shadows on all maps. General - fixed problems with possible issues at the Tutorial Level. Campaign - fixed and balanced the following achievements: Lightbearer, Scholar, Got the Spotlight, Necessary Violence, The Shroomlings Too?!, Ascendant, Dry Foot. Campaign - fixed the checkpoint at the prison in Necropolis. Campaign - fixed collisions and enhanced visuals in Necropolis. Campaign - fixed Chinese localization issue. Coop - fixed small issues with combat music. Coop - fixed a potential bug with an invisible Abigail boss fight. Coop - fixed issues with lighting and streaming graphic details on the Enchanted Forest. Coop - fixed the progression system when a player dies during the game and joins back under the right conditions. Coop - added missing sounds in the Matchmaking UI. Coop - disabled easy, normal, hard game mode settings. Normal mode is now the default.
changedWe're also thrilled to announce that we have a roadmap in place for future Brotherhood updates. This roadmap outlines our plans for additional content, features, and improvements that we'll be rolling out in the upcoming months. And! We've already finished all of the points for March, so next stop - April! (with PS VR2 Features incoming!)
changedThank you again for your continued support, fellow Wizards! We couldn't do this without you. We will continue improving our game, and if you have any questions/suggestions, please let us know in the Steam discussions or just let us know on our Discord!
Thank you for the incredible support since the launch of our game back in December! We've been hard at work, and we're thrilled to finally bring you some exciting updates! As always, your feedback and support have been invaluable in shaping the direction of our development, and we're eager to share with you what we've been working on.
Right, let's dive into the Patch Notes. Oh, and these are all applicable to PCVR and PSVR2:
Patch 1.23 - Patch Notes
CROSSPLAY - crossplay should now work between PCVR and PSVR2! Play together with your console friends! General - added better settings for foliage scalability. More foliage is displayed on the High setting. General - global increase in texture resolutions. General - improved lighting and shadows on all maps. General - fixed problems with possible issues at the Tutorial Level. Campaign - fixed and balanced the following achievements: Lightbearer, Scholar, Got the Spotlight, Necessary Violence, The Shroomlings Too?!, Ascendant, Dry Foot. Campaign - fixed the checkpoint at the prison in Necropolis. Campaign - fixed collisions and enhanced visuals in Necropolis. Campaign - fixed Chinese localization issue. Coop - fixed small issues with combat music. Coop - fixed a potential bug with an invisible Abigail boss fight. Coop - fixed issues with lighting and streaming graphic details on the Enchanted Forest. Coop - fixed the progression system when a player dies during the game and joins back under the right conditions. Coop - added missing sounds in the Matchmaking UI. Coop - disabled easy, normal, hard game mode settings. Normal mode is now the default.
But wait, there's more... we've got a...
Roadmap Reveal
We're also thrilled to announce that we have a roadmap in place for future Brotherhood updates. This roadmap outlines our plans for additional content, features, and improvements that we'll be rolling out in the upcoming months. And! We've already finished all of the points for March, so next stop - April! (with PS VR2 Features incoming!)
Thank you again for your continued support, fellow Wizards! We couldn't do this without you. We will continue improving our game, and if you have any questions/suggestions, please let us know in the Steam discussions or just let us know on our Discord!