What changed
1 fix0 additions0 changes0 removals
fixedv1.30: - Added elemental variants for basic tutorials in the Citadel’s Training Room - Added a new visual effect for spawning of basic Shaman - Necropolis - Fixed disappearing graphics in Necropolis level in Campaign mode - Necropolis - fixed rotation of spawned enemies - Ancient Ruins - added splash art and entrance to night variant of map - Castle Gildmoor - added splash art and entrance to second objective - Castle Gildmoor - improved optimization on Crystal Defense objective - Trolls in Campaign - fixed teleport inside bound Troll
The Wizards - Dark Times: Brotherhood changes
fixedv1.30: - Added elemental variants for basic tutorials in the Citadel’s Training Room - Added a new visual effect for spawning of basic Shaman - Necropolis - Fixed disappearing graphics in Necropolis level in Campaign mode - Necropolis - fixed rotation of spawned enemies - Ancient Ruins - added splash art and entrance to night variant of map - Castle Gildmoor - added splash art and entrance to second objective - Castle Gildmoor - improved optimization on Crystal Defense objective - Trolls in Campaign - fixed teleport inside bound Troll
v1.30: - Added elemental variants for basic tutorials in the Citadel’s Training Room - Added a new visual effect for spawning of basic Shaman - Necropolis - Fixed disappearing graphics in Necropolis level in Campaign mode - Necropolis - fixed rotation of spawned enemies - Ancient Ruins - added splash art and entrance to night variant of map - Castle Gildmoor - added splash art and entrance to second objective - Castle Gildmoor - improved optimization on Crystal Defense objective - Trolls in Campaign - fixed teleport inside bound Troll