Full notes
Full The Wizards - Dark Times: Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
- Balance
The Wizards - Dark Times: Brotherhood changes
Spring has arrived in The Wizards – Dark Times: Brotherhood, and with it comes a fresh wave of fixes, polish, and a sprinkle of seasonal charm! Whether you're revisiting the Citadel or diving into the Campaign, there’s something new waiting for you.
Here’s what’s new and improved:
The Citadel – Broken training room timer fixed
The Citadel – Fixed invisible teleport rings in co-op
The Citadel – Fixed invisible player aura VFX
The Citadel – Fixed missing hands after teleporting
The Citadel – Easter-themed decorations added
The Citadel – Small graphic upgrades throughout
Campaign Boss Fight – Fixed rare bug with teleporting under the map
Campaign Boss Fight – Optimized visuals and performance on magical crystals
Campaign – HUB area renamed to Arbor
Castle Gildmoor – New second objective added
Spells – Lightning Ball and Bolt damage values fixed
As always, thank you for playing and supporting us! See you in Arbor, and Happy Easter from the team!
Source
Changelog.gg summarizes and formats this update. How we read updates.
