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Steam News16 October 20196y ago

Build 971 // Incremental Maker works with Items, Grayboxing, and Static Menu

This build is focused on giving more features to the incremental maker and making specifically work with items. You can now specify how the incremental maker interacts with items.

Full notes

Full The Unfolding Engine: Paint a Game update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedYou can now specify how the incremental maker interacts with items. For example does an option cost items to produce. Or how about the instead of the incremental maker instead of creating items now produces wheat or energy. The options are endless with these features and now opens up a whole new array of incremental games for you to add into your module.
addedAs well as this a new type of static can be placed called grayboxing. Grayboxes are used by professional game studios in order to mock up a level without having to devote hours into it. It helps you make sure that the level you are making is ready to express what it is you are trying to express in your world before you spend the time decorating it.
addedI hope you enjoyed this update as well as this I am always needing feedback and suggestions. The features in the future are going to be focused on adding in top down features soon as well as table top modes for the unfolding .

The Unfolding Engine: Paint a Game changes

addedYou can now specify how the incremental maker interacts with items. For example does an option cost items to produce. Or how about the instead of the incremental maker instead of creating items now produces wheat or energy. The options are endless with these features and now opens up a whole new array of incremental games for you to add into your module.
addedAs well as this a new type of static can be placed called grayboxing. Grayboxes are used by professional game studios in order to mock up a level without having to devote hours into it. It helps you make sure that the level you are making is ready to express what it is you are trying to express in your world before you spend the time decorating it.
addedI hope you enjoyed this update as well as this I am always needing feedback and suggestions. The features in the future are going to be focused on adding in top down features soon as well as table top modes for the unfolding .
  • This build is focused on giving more features to the incremental maker and making specifically work with items.

  • You can now specify how the incremental maker interacts with items. For example does an option cost items to produce. Or how about the instead of the incremental maker instead of creating items now produces wheat or energy. The options are endless with these features and now opens up a whole new array of incremental games for you to add into your module.

  • As well as this a new type of static can be placed called grayboxing. Grayboxes are used by professional game studios in order to mock up a level without having to devote hours into it. It helps you make sure that the level you are making is ready to express what it is you are trying to express in your world before you spend the time decorating it.

  • As well as this containers are now in place. Containers can specify whether or not the loot inside of them is randomised or certain. It can also specify the range of how many items are inside of it. Allowing for you to create randomised loot and gear for your players to find.

  • As well as this you can specify whether or not the loot respawns, giving reason for players to come back to reexplore areas.

  • I hope you enjoyed this update as well as this I am always needing feedback and suggestions. The features in the future are going to be focused on adding in top down features soon as well as table top modes for the unfolding .

  • Statics are now twice as big making it easier to see what you are selecting on.

Source

Steam News / 16 October 2019

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