What changed
0 fixes1 addition0 changes0 removals
addedFeatures added into the Unfolding Enginehttps://www.youtube.com/watch?v=fP_t3Tku1H0 + Stats are now in place and influce character (ie agility makes the player jump higher, speed run faster) + Guns can be equipped in Invertory and equipped by pressing the 1-4 keys] + Bullets stay for 2 frames if hitting into a solid instead of just vanishing + Cover designer now no longer crashes if it cannot find the sprite + NPCS drop the weapon they are holding onto + NPCS now have ai states + Ceiling and landscape buttons now longer click when the player is selecting another brush + Ceiling and landscape now correctly places down and the player will correctly stand onto them. + There is now a death state for the player when they lose all of their health + Dialogue banners can now be changed + Character animation packs are now in place and it is now easier to create custom animation packs + Moving to another cell no longer crashes the game + When the game is in edit mode and a dialogue is opened up then a visualisation will appear + If Flags now correctly work + Resources now have a work value that must be depleted in order to harvest a resource + Resources with a respawn checked for them will not be destroyed once harvested but can be harvested multiple times.
The Unfolding Engine: Paint a Game changes
addedhttps://www.youtube.com/watch?v=fP_t3Tku1H0 + Stats are now in place and influce character (ie agility makes the player jump higher, speed run faster) + Guns can be equipped in Invertory and equipped by pressing the 1-4 keys] + Bullets stay for 2 frames if hitting into a solid instead of just vanishing + Cover designer now no longer crashes if it cannot find the sprite + NPCS drop the weapon they are holding onto + NPCS now have ai states + Ceiling and landscape buttons now longer click when the player is selecting another brush + Ceiling and landscape now correctly places down and the player will correctly stand onto them. + There is now a death state for the player when they lose all of their health + Dialogue banners can now be changed + Character animation packs are now in place and it is now easier to create custom animation packs + Moving to another cell no longer crashes the game + When the game is in edit mode and a dialogue is opened up then a visualisation will appear + If Flags now correctly work + Resources now have a work value that must be depleted in order to harvest a resource + Resources with a respawn checked for them will not be destroyed once harvested but can be harvested multiple times.
Build 761: Proud to say this is a big one!
Features added into the Unfolding Engine
https://www.youtube.com/watch?v=fP_t3Tku1H0 + Stats are now in place and influce character (ie agility makes the player jump higher, speed run faster) + Guns can be equipped in Invertory and equipped by pressing the 1-4 keys] + Bullets stay for 2 frames if hitting into a solid instead of just vanishing + Cover designer now no longer crashes if it cannot find the sprite + NPCS drop the weapon they are holding onto + NPCS now have ai states + Ceiling and landscape buttons now longer click when the player is selecting another brush + Ceiling and landscape now correctly places down and the player will correctly stand onto them. + There is now a death state for the player when they lose all of their health + Dialogue banners can now be changed + Character animation packs are now in place and it is now easier to create custom animation packs + Moving to another cell no longer crashes the game + When the game is in edit mode and a dialogue is opened up then a visualisation will appear + If Flags now correctly work + Resources now have a work value that must be depleted in order to harvest a resource + Resources with a respawn checked for them will not be destroyed once harvested but can be harvested multiple times.