Full notes
Full The Unfolding Engine: Paint a Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
The Unfolding Engine: Paint a Game changes
Video has stuff that's upcoming
Unfolding Engine: I've made it more optimized and intuitive. It's a pleasure to see how this enhancement affects the game.
Performance Boost: A serious leap forward! The engine is way faster now, even up to 16 times more FPS in certain areas. This speed bump will definitely make a difference.
Collision Checking: I've spent quite some time improving this and I'm pleased with the outcome. It's significantly faster now, making gameplay feel even more fluid.
Statics Management: This is a great quality-of-life improvement. The static manager tool makes it easier to select and edit individual statics. Can't wait to see how this impacts overall development efficiency.
Of course, there's likely a whole lot more I've added and just didn't note down. These tweaks and changes will become apparent as I continue development. Looking forward to seeing how all these changes will improve the game in the long run.
Source
Changelog.gg summarizes and formats this update. How we read updates.
