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Steam News22 March 20263mo ago

27 Month Anniversary - 3/22/2026

27 months (time flies) of The Slush Force brings some bug-fixes and significant performance improvements, such as: --[F5‑1] Optimized building physics and collision detection to reduce CPU usage.

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Full The Slush Force update

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What changed

5 fixes0 additions6 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
changed27 months (time flies) of The Slush Force brings some bug-fixes and significant performance improvements, such as: --[F5‑1] Optimized building physics and collision detection to reduce CPU usage.
changed-[F5‑2] Improved road‑following behavior by unit pathfinding. After all, the roads cost a lot of tax dollars to build, so why not use them!
changed-[F5‑3] Updated engine backend to optimize performance and reduce CPU/RAM usage.
changed-[F5‑5] Optimized explosive behavior. Explosions now explode more efficiently, as nature intended.
fixed-[F5‑9] Fixed bug where the wrong vehicle sometimes appeared in the garage view. The garage is no longer haunted.
fixed-[F5‑10] Resolved issue where repeatedly withdrawing units from combat could cause enemy units to freeze on the map.

The Slush Force changes

changed27 months (time flies) of The Slush Force brings some bug-fixes and significant performance improvements, such as: --[F5‑1] Optimized building physics and collision detection to reduce CPU usage.
changed-[F5‑2] Improved road‑following behavior by unit pathfinding. After all, the roads cost a lot of tax dollars to build, so why not use them!
changed-[F5‑3] Updated engine backend to optimize performance and reduce CPU/RAM usage.
changed-[F5‑5] Optimized explosive behavior. Explosions now explode more efficiently, as nature intended.
fixed-[F5‑9] Fixed bug where the wrong vehicle sometimes appeared in the garage view. The garage is no longer haunted.

27 months (time flies) of The Slush Force brings some bug-fixes and significant performance improvements, such as: --[F5‑1] Optimized building physics and collision detection to reduce CPU usage.

--[F5‑2] Improved road‑following behavior by unit pathfinding. After all, the roads cost a lot of tax dollars to build, so why not use them!

--[F5‑3] Updated engine backend to optimize performance and reduce CPU/RAM usage.

--[F5‑4] Streamlined the menus to improve user experience.

--[F5‑5] Optimized explosive behavior. Explosions now explode more efficiently, as nature intended.

--[F5‑6] FPV drones should now actually lock onto targets rather than strike the ground near them. (That is after all, the appeal of using them.)

--[F5‑7] Aircraft now properly lead moving targets when strafing ground units.

--[F5‑8] Aircraft ordered to evacuate during real‑time combat now immediately land at the airfield at the end of the encounter.

--[F5‑9] Fixed bug where the wrong vehicle sometimes appeared in the garage view. The garage is no longer haunted.

--[F5‑10] Resolved issue where repeatedly withdrawing units from combat could cause enemy units to freeze on the map.

--[F5‑11] Fixed no‑clip bug where vehicles could fall through the garage floor, plus a null pointer that sometimes trapped the game in purgatory at the "After Action Report" screen.

--[F5‑12] Reduced FPV drone range to 6 km, due to the fact that fiber optic transceivers are not yet invented.

--[F5‑13] Updated cruise missile "P1984A" to supersonic flight speed.

--[F5‑14] Possibly fixed disappearing plane/vehicle glitch. If they vanish again, they’re doing it on purpose.

--[F5‑15] Resolved rare issue where aircraft sometimes fail to fly and immediately fall to the ground upon spawning. (It seems the airplane engine manufacturers have remembered to actually install them.)

Thanks for being a supporter of the game!

Source

Steam News / 22 March 2026

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