What changed
1 fix1 addition0 changes0 removals
added-[F4] Decreased the difficulty of all missions --[F4-1] Removed alien anti-tank units in M1-1 --[F4-2] Removed most alien anti-tank units in M1-2 --[F4-3] Added 1x anti-tank soldier to conscript squad --[F4-4] Decreased the reload time of all machine gun-type units --[F4-5] Decreased the reload time of all RPG-type units --[F4-6] Decreased the number of alien reinforcements in M1-5 --[F4-7] Decreased the number of robotic alien units in M1-6, replaced with regular infantry units --[F4-8] Increased the view range of airborne units using the F-45S type battle rifle --[F4-9] Decreased the number of robotic alien units in all M2 missions --[F4-10] Decreased the number of alien hover tanks in all M2 missions, replaced with mech assault squads --[F4-11] FPVs and loitering munitions now available in some missions from M2-2 onwards --[F4-12] Added FSGUSH ORGANIZATION units to M2-2 onwards as recruitable units --[F4-13] Increased the fire rate of FPV and loitering munitions
fixed-[H4-1] Soldiers should now have a lower tendency to run into areas which are on fire... --[H4-2] Removed "Air Combat" button from Encounter Screen --[H4-3] Vehicles should no longer have a tendency to fall through the floor... --[H4-4] Increased the collision box of the alien commando model --[H4-5] Fixed issue with campaign map squad display showing the wrong squad units
The Slush Force changes
added-[F4] Decreased the difficulty of all missions --[F4-1] Removed alien anti-tank units in M1-1 --[F4-2] Removed most alien anti-tank units in M1-2 --[F4-3] Added 1x anti-tank soldier to conscript squad --[F4-4] Decreased the reload time of all machine gun-type units --[F4-5] Decreased the reload time of all RPG-type units --[F4-6] Decreased the number of alien reinforcements in M1-5 --[F4-7] Decreased the number of robotic alien units in M1-6, replaced with regular infantry units --[F4-8] Increased the view range of airborne units using the F-45S type battle rifle --[F4-9] Decreased the number of robotic alien units in all M2 missions --[F4-10] Decreased the number of alien hover tanks in all M2 missions, replaced with mech assault squads --[F4-11] FPVs and loitering munitions now available in some missions from M2-2 onwards --[F4-12] Added FSGUSH ORGANIZATION units to M2-2 onwards as recruitable units --[F4-13] Increased the fire rate of FPV and loitering munitions
fixed-[H4-1] Soldiers should now have a lower tendency to run into areas which are on fire... --[H4-2] Removed "Air Combat" button from Encounter Screen --[H4-3] Vehicles should no longer have a tendency to fall through the floor... --[H4-4] Increased the collision box of the alien commando model --[H4-5] Fixed issue with campaign map squad display showing the wrong squad units
--[F4] Decreased the difficulty of all missions --[F4-1] Removed alien anti-tank units in M1-1 --[F4-2] Removed most alien anti-tank units in M1-2 --[F4-3] Added 1x anti-tank soldier to conscript squad --[F4-4] Decreased the reload time of all machine gun-type units --[F4-5] Decreased the reload time of all RPG-type units --[F4-6] Decreased the number of alien reinforcements in M1-5 --[F4-7] Decreased the number of robotic alien units in M1-6, replaced with regular infantry units --[F4-8] Increased the view range of airborne units using the F-45S type battle rifle --[F4-9] Decreased the number of robotic alien units in all M2 missions --[F4-10] Decreased the number of alien hover tanks in all M2 missions, replaced with mech assault squads --[F4-11] FPVs and loitering munitions now available in some missions from M2-2 onwards --[F4-12] Added FSGUSH ORGANIZATION units to M2-2 onwards as recruitable units --[F4-13] Increased the fire rate of FPV and loitering munitions
--[H4-1] Soldiers should now have a lower tendency to run into areas which are on fire... --[H4-2] Removed "Air Combat" button from Encounter Screen --[H4-3] Vehicles should no longer have a tendency to fall through the floor... --[H4-4] Increased the collision box of the alien commando model --[H4-5] Fixed issue with campaign map squad display showing the wrong squad units