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Steam News14 March 20242y ago

Update - Month 2

Those familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield. But wait a second, you may ask.

In this update3

Full notes

Full The Slush Force update

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What changed

1 fix2 additions3 changes0 removals
  • Maps
  • Gameplay
  • Performance
changedThose familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield.But wait a second, you may ask. Doesn't The Slush Force take place around the end of the Cold War era?
changedThose familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield.Well, as it turns out, some of the best engineers and military scientists have figured out the cost-effectiveness and efficacy that loitering munitions and FPV quadcopters bring to the fight against alien invasions.
changedThose familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield.... So it only makes sense that these devices are used as intended.
addedNew and UpcomingThe latest monthly update brings with it a series of bug-fixes, the addition of several loitering munition types as fire support units, and the first part of the next part of the campaign (in which these new fire support units feature prominently).
fixedNew and Upcoming[F3-1A] Vehicles should now be able to be used to ram aliens (this also triggers a corresponding achievement). [F3-1B] Vehicles which run over friendly units will cause their morale to be affected. [F3-2] The competence of enemy units (marksmanship, coordination, etc.) now properly scales by difficulty. [F3-3] Fixed bug where "defend commander" mission would sometimes cause game crashes. [F3-4] Squads should no longer sometimes face the rare issue of doubling in size for no reason, crashing the game. [F3-5] Enemy squads should no longer teleport away in rare cases at the start of combat. [F3-6] Pressing a certain red button should no longer result in glitched units in the subsequent mission. [F3-7] Soldiers should now exhibit basic self-preservation instincts and avoid running towards fires. [F3-8] Decreased cruise missile overshoot (it should now reduce overestimation of target). [F3-9] Fixed bug where alien mechs will sometimes spontaneously disassemble.
addedNew and UpcomingIn the near future, additional missions will be added to the newest portion of the campaign.

The Slush Force changes

changedBut wait a second, you may ask. Doesn't The Slush Force take place around the end of the Cold War era?
changedWell, as it turns out, some of the best engineers and military scientists have figured out the cost-effectiveness and efficacy that loitering munitions and FPV quadcopters bring to the fight against alien invasions.
changed... So it only makes sense that these devices are used as intended.
addedThe latest monthly update brings with it a series of bug-fixes, the addition of several loitering munition types as fire support units, and the first part of the next part of the campaign (in which these new fire support units feature prominently).
fixed[F3-1A] Vehicles should now be able to be used to ram aliens (this also triggers a corresponding achievement). [F3-1B] Vehicles which run over friendly units will cause their morale to be affected. [F3-2] The competence of enemy units (marksmanship, coordination, etc.) now properly scales by difficulty. [F3-3] Fixed bug where "defend commander" mission would sometimes cause game crashes. [F3-4] Squads should no longer sometimes face the rare issue of doubling in size for no reason, crashing the game. [F3-5] Enemy squads should no longer teleport away in rare cases at the start of combat. [F3-6] Pressing a certain red button should no longer result in glitched units in the subsequent mission. [F3-7] Soldiers should now exhibit basic self-preservation instincts and avoid running towards fires. [F3-8] Decreased cruise missile overshoot (it should now reduce overestimation of target). [F3-9] Fixed bug where alien mechs will sometimes spontaneously disassemble.

Those familiar with 21st century tactics would instantly recognize the asymmetric impact of drones and loitering munitions on the battlefield.

But wait a second, you may ask. Doesn't The Slush Force take place around the end of the Cold War era?

Well, as it turns out, some of the best engineers and military scientists have figured out the cost-effectiveness and efficacy that loitering munitions and FPV quadcopters bring to the fight against alien invasions.

... So it only makes sense that these devices are used as intended.

New and Upcoming

The latest monthly update brings with it a series of bug-fixes, the addition of several loitering munition types as fire support units, and the first part of the next part of the campaign (in which these new fire support units feature prominently).

A list of the most significant bugfixes is as follows:

[F3-1A] Vehicles should now be able to be used to ram aliens (this also triggers a corresponding achievement). [F3-1B] Vehicles which run over friendly units will cause their morale to be affected. [F3-2] The competence of enemy units (marksmanship, coordination, etc.) now properly scales by difficulty. [F3-3] Fixed bug where "defend commander" mission would sometimes cause game crashes. [F3-4] Squads should no longer sometimes face the rare issue of doubling in size for no reason, crashing the game. [F3-5] Enemy squads should no longer teleport away in rare cases at the start of combat. [F3-6] Pressing a certain red button should no longer result in glitched units in the subsequent mission. [F3-7] Soldiers should now exhibit basic self-preservation instincts and avoid running towards fires. [F3-8] Decreased cruise missile overshoot (it should now reduce overestimation of target). [F3-9] Fixed bug where alien mechs will sometimes spontaneously disassemble.

In the near future, additional missions will be added to the newest portion of the campaign.

As always, thanks for supporting the project, and stay tuned for more!

Source

Steam News / 14 March 2024

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