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Steam News30 April 20215y ago

Version 0.06 - Harvesting, Construction, and Massive Rebalancing

We've been hard at work making sure the systems we have are in good shape as we move towards adding in Skirmish AI! Here are the latest changes. Worker Changes We’ve made some pretty big changes to workers this update.

In this update6

Full notes

Full The Rebellion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions18 changes1 removal
  • Gameplay
  • Fixes
  • Balance
removedWorker ChangesWe’ve made some pretty big changes to workers this update. First; we’ve made workers a bit tougher, as we believe that they died way too easily beforehand. We’ve also removed the iron and lumber cost on workers while slightly increasing the food cost.
changedHarvestingWe’ve made across the board improvements to harvesting. We aren’t quite done yet; but at least this will make harvesting feel a lot better until we put more love into it.
changedHarvestingWorkers will now always move to the closest resource to the drop off on returning to a resource patch
addedHarvestingNew particle effects on harvesting impact
addedHarvestingAdded a new satchel to the worker, so they are better identified
fixedHarvestingFixed visual and animation errors regarding dropping off and resource loads
Lumber cost7525Lumber cost decreased, nerfIron cost7525Iron cost decreased, nerfFood cost125175Food cost increased, buffIron cost5025Iron cost decreased, nerf

The Rebellion changes

removedWe’ve made some pretty big changes to workers this update. First; we’ve made workers a bit tougher, as we believe that they died way too easily beforehand. We’ve also removed the iron and lumber cost on workers while slightly increasing the food cost.
changedWe’ve made across the board improvements to harvesting. We aren’t quite done yet; but at least this will make harvesting feel a lot better until we put more love into it.
changedWorkers will now always move to the closest resource to the drop off on returning to a resource patch
addedNew particle effects on harvesting impact
addedAdded a new satchel to the worker, so they are better identified

We've been hard at work making sure the systems we have are in good shape as we move towards adding in Skirmish AI! Here are the latest changes.

Worker Changes

We’ve made some pretty big changes to workers this update. First; we’ve made workers a bit tougher, as we believe that they died way too easily beforehand. We’ve also removed the iron and lumber cost on workers while slightly increasing the food cost.

Harvesting

We’ve made across the board improvements to harvesting. We aren’t quite done yet; but at least this will make harvesting feel a lot better until we put more love into it.

  • Workers will now always move to the closest resource to the drop off on returning to a resource patch

  • New particle effects on harvesting impact

  • Added a new satchel to the worker, so they are better identified

  • Fixed visual and animation errors regarding dropping off and resource loads

Construction

We are in the process of completely revamping construction as well. The previous system wasn’t satisfactory; and building structures felt tedious instead of a part of the strategy sandbox. The new system will add a bit of depth, fixes, and accessibility; along with other mechanics we’re going to add in the near future.

  • Multiple workers can now build a single structure

  • Upon finishing construction, workers will automatically move on to the next unfinished structure.

  • When placing a new structure, if workers are sitting idle with the builder role, the workers will automatically move to build the newly placed structure

  • Increased the build time for structures across the board to reflect this change

  • Fixed bugs with construction; distance construction, client multi building with one worker, not being able to select your worker while constructing, losing workers during construction, etc.

Equipment

In preparation for a new tier of weaponry, we’ve made some changes to better balance the Agacite and Bromnium equipment. The agacite blunt weapons were a bit underwhelming, so the primary changes go to them. The longsword seemed to struggle against the damage of the pike, so we slightly closed the gap there as well.

  • Agacite Cudgel - From 45 Force to 60 Force

  • Agacite Bludgeon - From 60 Force to 70 Force

  • Agacite Longsword - From 35 Damage / 20 Force to 38 Damage / 20 Force

  • Bromnium Mace - From 80 Force to 90 Force

  • Basic Bow - From 20 Damage / 18 Force to 21 Damage / 15 Force

Resource Adjustments

We’re trying to make resources a bit more specific; one thing we’re doing is raising the food cost on units, while decreasing the Iron and Lumber costs.

Guardsman -

  • Decreased Lumber cost to 25 from 75

  • Decreased Iron cost to 25 from 75

  • Increased Food cost to 175 from 125

Vanguard -

  • Decreased Iron cost to 25 from 50

  • Decreased Lumber cost to 50 from 100

  • Increased Gold cost to 15 from 8

  • Increased Food cost to 300 from 200

  • Increased training time to 30 seconds from 18 seconds

Sergeant -

  • Decreased Wood cost to 100 from 200

  • Decreased Iron cost to 100 from 200

  • Increased Gold cost to 30 from 15

  • Increased Food cost to 500 from 400

  • Increased training time to 45 seconds from 28 seconds

To account for the cheaper units, we’ve decided to increase the Lumber cost of structures

Source

Steam News / 30 April 2021

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