In this update6
Full notes
Full The Rebellion update
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What changed
- Gameplay
- Fixes
- Balance
The Rebellion changes
We've been hard at work making sure the systems we have are in good shape as we move towards adding in Skirmish AI! Here are the latest changes.
Worker Changes
We’ve made some pretty big changes to workers this update. First; we’ve made workers a bit tougher, as we believe that they died way too easily beforehand. We’ve also removed the iron and lumber cost on workers while slightly increasing the food cost.
Harvesting
We’ve made across the board improvements to harvesting. We aren’t quite done yet; but at least this will make harvesting feel a lot better until we put more love into it.
Workers will now always move to the closest resource to the drop off on returning to a resource patch
New particle effects on harvesting impact
Added a new satchel to the worker, so they are better identified
Fixed visual and animation errors regarding dropping off and resource loads
Construction
We are in the process of completely revamping construction as well. The previous system wasn’t satisfactory; and building structures felt tedious instead of a part of the strategy sandbox. The new system will add a bit of depth, fixes, and accessibility; along with other mechanics we’re going to add in the near future.
Multiple workers can now build a single structure
Upon finishing construction, workers will automatically move on to the next unfinished structure.
When placing a new structure, if workers are sitting idle with the builder role, the workers will automatically move to build the newly placed structure
Increased the build time for structures across the board to reflect this change
Fixed bugs with construction; distance construction, client multi building with one worker, not being able to select your worker while constructing, losing workers during construction, etc.
Equipment
In preparation for a new tier of weaponry, we’ve made some changes to better balance the Agacite and Bromnium equipment. The agacite blunt weapons were a bit underwhelming, so the primary changes go to them. The longsword seemed to struggle against the damage of the pike, so we slightly closed the gap there as well.
Agacite Cudgel - From 45 Force to 60 Force
Agacite Bludgeon - From 60 Force to 70 Force
Agacite Longsword - From 35 Damage / 20 Force to 38 Damage / 20 Force
Bromnium Mace - From 80 Force to 90 Force
Basic Bow - From 20 Damage / 18 Force to 21 Damage / 15 Force
Resource Adjustments
We’re trying to make resources a bit more specific; one thing we’re doing is raising the food cost on units, while decreasing the Iron and Lumber costs.
Guardsman -
Decreased Lumber cost to 25 from 75
Decreased Iron cost to 25 from 75
Increased Food cost to 175 from 125
Vanguard -
Decreased Iron cost to 25 from 50
Decreased Lumber cost to 50 from 100
Increased Gold cost to 15 from 8
Increased Food cost to 300 from 200
Increased training time to 30 seconds from 18 seconds
Sergeant -
Decreased Wood cost to 100 from 200
Decreased Iron cost to 100 from 200
Increased Gold cost to 30 from 15
Increased Food cost to 500 from 400
Increased training time to 45 seconds from 28 seconds
To account for the cheaper units, we’ve decided to increase the Lumber cost of structures
Source
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