HomeGamesUpdatesPricingMethodology
Steam News20 May 20215y ago

Version 0.07 - Heavy Iron Weaponry

Hey guys! Last big update before we add in skirmish AI. This update primarily adds in a new weapon tier, while doing some necessary quality of life changes that we will always be implementing as we create new content.

Full notes

Full The Rebellion update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys! Last big update before we add in skirmish AI. This update primarily adds in a new weapon tier, while doing some necessary quality of life changes that we will always be implementing as we create new content.

What changed

5 fixes6 additions15 changes4 removals
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
  • Fixes
  • Performance
addedHey guys! Last big update before we add in skirmish AI. This update primarily adds in a new weapon tier, while doing some necessary quality of life changes that we will always be implementing as we create new content.
addedHeavy Iron WeaponsAdded a new set of weapons to match the Full Iron plate armor. Think of these as a middle ground between Agacite and Bromnium; high Iron cost weaponry which specialize in versatility.
changedBalanceGave the Guard Captain an Iron Broadsword instead of an Iron Longsword
changedBalanceIncreased Storagehouse capacity to 10000 weight units from 8000
addedBalanceAdded a gold ore node to every spawn point
changedBalanceWith the addition of Heavy Iron weaponry, we felt that the Bromnium and Agacite weaponry fell a little short in power compared to the amount of effort required to get them. We’ve increased their strength by 10-20% across the board to account for this.
the Agacite Pike damage/force42/1850/20the Agacite Pike damage/force increased, buffthe Agacite Cudgel damage/force38/6045/70the Agacite Cudgel damage/force increased, buffthe Agacite Longsword damage/force38/2045/22the Agacite Longsword damage/force increased, buffthe Agacite Bludgeon damage/force60/7072/80the Agacite Bludgeon damage/force increased, buff

The Rebellion changes

addedHey guys! Last big update before we add in skirmish AI. This update primarily adds in a new weapon tier, while doing some necessary quality of life changes that we will always be implementing as we create new content.
addedAdded a new set of weapons to match the Full Iron plate armor. Think of these as a middle ground between Agacite and Bromnium; high Iron cost weaponry which specialize in versatility.
changedGave the Guard Captain an Iron Broadsword instead of an Iron Longsword
changedIncreased Storagehouse capacity to 10000 weight units from 8000
addedAdded a gold ore node to every spawn point

Heavy Iron Weapons

Added a new set of weapons to match the Full Iron plate armor. Think of these as a middle ground between Agacite and Bromnium; high Iron cost weaponry which specialize in versatility.

Balance

  • Gave the Guard Captain an Iron Broadsword instead of an Iron Longsword

  • Increased Storagehouse capacity to 10000 weight units from 8000

  • Added a gold ore node to every spawn point

With the addition of Heavy Iron weaponry, we felt that the Bromnium and Agacite weaponry fell a little short in power compared to the amount of effort required to get them. We’ve increased their strength by 10-20% across the board to account for this.

  • Increased the Agacite Pike damage/force to 50/20 from 42/18

  • Increased the Agacite Cudgel damage/force to 45/70 from 38/60

  • Increased the Agacite Longsword damage/force to 45/22 from 38/20

  • Increased the Agacite Bludgeon damage/force to 72/80 from 60/70

  • Increased the Agacite Claymore damage/force to 70/28 from 58/25

  • Increased the Bromnium Spear damage/force to 28/42 from 24/35

  • Increased the Bromnium Mace damage/force to 34/105 from 30/90

  • Increased the Bromnium Broadsword damage/force to 32/38 from 28/32

  • Increased the Bromnium Hammer damage/force to 50/140 from 40/120

  • Increased the Bromnium Greatsword damage/force to 40/60 from 36/45

UI

  • Made it clear in the Main Menu that Wave Defense can be played with 1 to 3 players; as opposed to just 3

  • You can now equip items by left or right clicking on the associated items

  • There are now error messages for when you try to equip an item that you can’t equip

  • Added a death screen while in third person

  • Added an indicator for when nearby inventories are available in third person

Bug Fixing

  • Fixed a bug where right clicking on items in the inventory would be overwritten by scroll box functionality

  • You can no longer equip weapons on a loadout that aren’t equippable by the unit

  • Fixed a crash that occurred when trying to equip a left hand item on a 2 handed weapon

  • Fixed floating objects on the Granary and Blacksmith

  • You can no longer equip a unit with just a left handed item

  • Fixed a crash that was caused from structures not clearing from control groups on death

  • Fixed a bug where you could equip from blacksmiths across the map after death

  • You can no longer use enemy blacksmiths in hero mode

  • You can no longer enter Hero mode when your hero is dead

  • Hero items should more reliably load after Hero death; we are still investigating this issue

Source

Steam News / 20 May 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.