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Steam News18 April 20215y ago

New Engine version, across the board improvements!

Gameplay -We are playing around with Sprinting and attacking; you can now initiate an attack while sprinting, and you'll sprint through the windup of the attack into your swing.

Full notes

Full The Rebellion update

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What changed

0 fixes1 addition10 changes0 removals
  • Gameplay
  • Balance
  • Performance
changedGameplay
addedWe are playing around with Sprinting and attacking; you can now initiate an attack while sprinting, and you'll sprint through the windup of the attack into your swing. We hope this makes Hero play a bit more aggressive; especially when chasing down targets. When we get around to revamping the AI, units will also be capable of this.
changedHealth regen
changedImproved the health regeneration rate of units across the board.
changedOverseer - From 5 health per minute to 8 health per minute.
changedGuardsman - From 1 health per minute to 5 health per minute.

The Rebellion changes

changedGameplay
addedWe are playing around with Sprinting and attacking; you can now initiate an attack while sprinting, and you'll sprint through the windup of the attack into your swing. We hope this makes Hero play a bit more aggressive; especially when chasing down targets. When we get around to revamping the AI, units will also be capable of this.
changedHealth regen
changedImproved the health regeneration rate of units across the board.
changedOverseer - From 5 health per minute to 8 health per minute.

Gameplay

-We are playing around with Sprinting and attacking; you can now initiate an attack while sprinting, and you'll sprint through the windup of the attack into your swing. We hope this makes Hero play a bit more aggressive; especially when chasing down targets. When we get around to revamping the AI, units will also be capable of this.

Health regen

Improved the health regeneration rate of units across the board.

Overseer - From 5 health per minute to 8 health per minute.

Guardsman - From 1 health per minute to 5 health per minute.

Vanguard - From 1 health per minute to 8 health per minute.

Sergeant - From 1 health per minute to 10 health per minute.

Lobby

Made improvements to the lobby; now players can correctly see each other in game. We still have a lot more we could do in this department and we’re working to make this experience better every day

Bug fixes/Performance

-The file size has increased to roughly 4GB; I'm going to look into why this is, but I'm guessing the new Engine version is the reason behind this. -Fatal Error on startup, or when switching to windowed mode (i.e. Low Level Fatal Error [Line : 249]) should be fixed. If this happens to anyone again, please don't hesitate to say so, because it's one of those bugs that is blatantly unacceptable -Cloth physics shouldn't super stretch, and won't be delayed by performance. This was hard to notice, and was completely engine related. Luckily migrating the project fixed this. Looking forward to taking advantage of this with new weapons and armor in the near future! -Ray tracing should look better; and by extension lighting and reflections in general. This is due to 4.26 having a more complete version as opposed to the beta version we were using in 4.23 -Players connected as a client can now issue commands on hovered units using Right Click -Hero names replicate properly to the client -Made some slight adjustments to pathfinding; unit's which failed to find a path when forming up would previously freeze in place. Now they should just run to the cursor location -The "Equip Your Soldiers!" achievement should actually register on completion

Source

Steam News / 18 April 2021

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