What changed
0 fixes2 additions0 changes0 removals
addedThe Persistence is a procedurally generated roguelike, and chances are you are going to die.... a lot. You play as Security Officer Zimri Eder. Well, sort of. With each new life, you play as a fresh clone with her Engrams (digitized memories and personality) restored. The Persistence is a colony ship that suffers a ‘spark gap event’ during a jump, landing it in the inexorable pull of a black hole, wreaking havoc on the ship and corrupting the Clone Printer, which is now creating mutated copies of your ex-shipmates. These clone-printed monstrosities, constantly replenished by the ship’s malfunctioning clone printer, are the only thing standing between Zimri and her mission to restore the ship’s functionality. If an encounter with these foes proves fatal, Zimri’s consciousness is uploaded into a new host body, ready to try again.
addedThe colony starship has a self-configuring macrostructure which can alter its layout – and due to the catastrophic malfunction, that’s exactly what will happen. Upon awakening in a new cloned body or on teleporting between decks, the layout of the starship will change each time. Every expedition into The Persistence will be unique, with different creatures, items, and gear to collect and upgrade.
The Persistence changes
addedThe Persistence is a procedurally generated roguelike, and chances are you are going to die.... a lot. You play as Security Officer Zimri Eder. Well, sort of. With each new life, you play as a fresh clone with her Engrams (digitized memories and personality) restored. The Persistence is a colony ship that suffers a ‘spark gap event’ during a jump, landing it in the inexorable pull of a black hole, wreaking havoc on the ship and corrupting the Clone Printer, which is now creating mutated copies of your ex-shipmates. These clone-printed monstrosities, constantly replenished by the ship’s malfunctioning clone printer, are the only thing standing between Zimri and her mission to restore the ship’s functionality. If an encounter with these foes proves fatal, Zimri’s consciousness is uploaded into a new host body, ready to try again.
addedThe colony starship has a self-configuring macrostructure which can alter its layout – and due to the catastrophic malfunction, that’s exactly what will happen. Upon awakening in a new cloned body or on teleporting between decks, the layout of the starship will change each time. Every expedition into The Persistence will be unique, with different creatures, items, and gear to collect and upgrade.
The Persistence is a procedurally generated roguelike, and chances are you are going to die.... a lot. You play as Security Officer Zimri Eder. Well, sort of. With each new life, you play as a fresh clone with her Engrams (digitized memories and personality) restored. The Persistence is a colony ship that suffers a ‘spark gap event’ during a jump, landing it in the inexorable pull of a black hole, wreaking havoc on the ship and corrupting the Clone Printer, which is now creating mutated copies of your ex-shipmates. These clone-printed monstrosities, constantly replenished by the ship’s malfunctioning clone printer, are the only thing standing between Zimri and her mission to restore the ship’s functionality. If an encounter with these foes proves fatal, Zimri’s consciousness is uploaded into a new host body, ready to try again.
The colony starship has a self-configuring macrostructure which can alter its layout – and due to the catastrophic malfunction, that’s exactly what will happen. Upon awakening in a new cloned body or on teleporting between decks, the layout of the starship will change each time. Every expedition into The Persistence will be unique, with different creatures, items, and gear to collect and upgrade.
You are the last survivor. Your mission? Restore functionality to The Persistence and somehow make your way back to Earth...
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