Full notes
Full The Persistence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Hi everyone! Today we’re excited to officially announce that The Persistence Enhanced will feature support for NVIDIA DLSS as part of the Raytraced rendering that we’ve included in the game. It is also supported when playing in VR too.
Let’s take a look at what you can expect from The Persistence Enhanced!
Captured on Intel 8700K, 32GB RAM, NVIDIA RTX 2080S
The Persistence Enhanced supports NVIDIA® DLSS with featuring Quality, Balanced, Performance and Ultra Performance profiles. The above video was captured in 4K with the “Ultra Performance” profile enabled on an NVIDIA 2080S but we’d recommend a 3000 series RTX card if you require the game to run in 4K resolution above 60fps.
The Persistence Enhanced will feature:
DXR implementation: Realtime shadows, Reflections and Realtime Global Illumination
Full DLSS support for NVIDIA® RTX Supported Graphics Cards
Improved effects and particles
Improved UI
Adjustable frame rate lock settings - 30 / 60 / 120 / 144 / Unlimited
Quality of Life Improvements Below are the following improvements that have been possible to implement with this update:
Improved menu screens, comfort options and HUD scaling
Manual language change
Game-feel improvements
Improved Windowed Mode
Additional monitor support
Customisable controls and Weapon Hotswapping
HUD Scaling Improved Menu Screens
VR Graphical Settings options
Mouselook now free, rather than locked to the middle button
General bug fixes
The Persistence Enhanced will be available June 11th.
Check our FAQs for more info. Share your gameplay content with us using #ThePersistenceEnhanced!
Source
Changelog.gg summarizes and formats this update. How we read updates.
