HomeGamesUpdatesPricingMethodology
Steam News1 June 20215y ago

Experimental Ray-traced Reflections in VR

Captured on Intel 8700K, 32GB RAM NVIDIA 2080 Super with Oculus Quest 2 in Rift Mode Hi everyone!

Full notes

Full The Persistence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Performance
  • Balance
changedTo reach the required framerate for VR, we’d recommend a high end DLSS supported NVIDIA® card. The above video was captured in real time on an NVIDIA 2080S.
addedTo access Ray-traced Reflections whilst in VR, head to the “Raytracing” menu to turn it on along with configuring a DLSS profile. Realtime Global Illumination and Ray-traced Shadows unfortunately cannot be enabled whilst in VR as the game does not boot.
changedJust to note, we don’t recommend turning this on by default and we cannot and will not take responsibility for any damage to hardware. We do, however, hope you enjoy experimenting with the feature!

The Persistence changes

changedTo reach the required framerate for VR, we’d recommend a high end DLSS supported NVIDIA® card. The above video was captured in real time on an NVIDIA 2080S.
addedTo access Ray-traced Reflections whilst in VR, head to the “Raytracing” menu to turn it on along with configuring a DLSS profile. Realtime Global Illumination and Ray-traced Shadows unfortunately cannot be enabled whilst in VR as the game does not boot.
changedJust to note, we don’t recommend turning this on by default and we cannot and will not take responsibility for any damage to hardware. We do, however, hope you enjoy experimenting with the feature!

Captured on Intel 8700K, 32GB RAM NVIDIA 2080 Super with Oculus Quest 2 in Rift Mode Hi everyone! We’d like to first caveat that this is an experimental feature we’ve included – we are not going to develop this any further, but we want to include this for those that want to tinker.

To reach the required framerate for VR, we’d recommend a high end DLSS supported NVIDIA® card. The above video was captured in real time on an NVIDIA 2080S.

To access Ray-traced Reflections whilst in VR, head to the “Raytracing” menu to turn it on along with configuring a DLSS profile. Realtime Global Illumination and Ray-traced Shadows unfortunately cannot be enabled whilst in VR as the game does not boot.

Just to note, we don’t recommend turning this on by default and we cannot and will not take responsibility for any damage to hardware. We do, however, hope you enjoy experimenting with the feature!

Source

Steam News / 1 June 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.