Full notes
Full The Persistence update
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What changed
- Performance
- Balance
The Persistence changes
Captured on Intel 8700K, 32GB RAM NVIDIA 2080 Super with Oculus Quest 2 in Rift Mode Hi everyone! We’d like to first caveat that this is an experimental feature we’ve included – we are not going to develop this any further, but we want to include this for those that want to tinker.
To reach the required framerate for VR, we’d recommend a high end DLSS supported NVIDIA® card. The above video was captured in real time on an NVIDIA 2080S.
To access Ray-traced Reflections whilst in VR, head to the “Raytracing” menu to turn it on along with configuring a DLSS profile. Realtime Global Illumination and Ray-traced Shadows unfortunately cannot be enabled whilst in VR as the game does not boot.
Just to note, we don’t recommend turning this on by default and we cannot and will not take responsibility for any damage to hardware. We do, however, hope you enjoy experimenting with the feature!
Source
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