In this update4
Full notes
Full The Perfect Tower II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
- Store
The Perfect Tower II changes
Happy New Year!
We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable.
We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization.
Changelog
New Stuff
added the ability to change AI script impulses by clicking on them
added sanity check on requested position for AI function 'Use Module'
added automatic unlock for 'Pumpkin' artifact when you have the halloween achievement
Changes
renamed 'Power' button in Power Plant boost tab to 'Boost!'
changed module restrictions in challenge 9-1 (slightly lowered)
changed elemental damage multiplier in challenge 9-1 (slightly increased fire fire and earth fire)
Fixes
fixed duplicate localization keys
fixed execution order of module 'Martyrdom'
fixed power function in AI procuding NaNs when trying to raise negative numbers to a fraction
fixed typo in module 'Bluecats Harmonizer'
fixed enemies sometimes clipping into the ground during final wave
fixed Factory dust uptier worker sometimes not leaving 1 dust
fixed Power Plant tutorial highlighting of technology tab being offset
fixed input name sometimes not bouncing red when creating a new save and an error occurs
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Source
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