In this update5
Full notes
Full The Perfect Tower II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
The Perfect Tower II changes
New AI functions/actions are still experimental. Normally, we’d run them through a longer testing phase with our supporters to make sure everything behaves as expected, but we wanted to keep the daily updates going.
Known Issues
We’re currently investigating a bug where enemies can sometimes get stuck in certain situations. We’re pushing incremental fixes and closely monitoring the results.
We’re also aware of an issue in Perfect Space where reviving doesn’t show the ship. A fix for this is in the works.
Changelog
New Stuff
added AI function 'Shipyard: Sea Miles'
added AI function 'Shipyard: Shipments'
added AI function 'Shipyard: Countdown'
added AI function 'Shipyard: Weather Bonus'
added AI function 'Shipyard: Current Order'
added AI action 'Shipyard: Start Order'
added AI action 'Shipyard: Collect Order'
added AI action 'Shipyard: Cancel Order'
Changes
changed nav mesh agents to not attempt to call set destination when disabled
Source
Changelog.gg summarizes and formats this update. How we read updates.
