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Steam News30 November 20257mo ago

v1.0.0 Changelog

v1.0.0 will launch in ~15hrs! Here is most of what changed in advance. Changelog General added 'Highscore Mode' (requires finishing the game once) added open save folder button to save game list added option to adjust c

In this update15

Full notes

Full The Perfect Tower II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

73 fixes100 additions342 changes11 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Events
  • Workshop
addedGeneraladded 'Highscore Mode' (requires finishing the game once)
addedGeneraladded open save folder button to save game list
addedGeneraladded option to adjust color blind mode blending with original image
addedGeneraladded localization keys to main menu buttons
addedGeneraladded localization support for help pages
addedGeneraladded Steam achievements
t1 town producer production rate0.254t1 town producer production rate increased, bufft2 town producer production rate150300t2 town producer production rate increased, bufft1 building producer production rate0.020.5t1 building producer production rate increased, bufft2 building producer production rate10.025.0t2 building producer production rate increased, buff

The Perfect Tower II changes

addedadded 'Highscore Mode' (requires finishing the game once)
addedadded open save folder button to save game list
addedadded option to adjust color blind mode blending with original image
addedadded localization keys to main menu buttons
addedadded localization support for help pages

v1.0.0 will launch in ~15hrs!

Here is most of what changed in advance.

Changelog

General

  • added 'Highscore Mode' (requires finishing the game once)

  • added open save folder button to save game list

  • added option to adjust color blind mode blending with original image

  • added localization keys to main menu buttons

  • added localization support for help pages

  • added Steam achievements

  • added town assets to nexus

  • added vfx pack to nexus

  • added winter wonderland asset pack to nexus

  • added debug option to disable fallback language

  • added new dropdown icons

  • added new logo

  • changed tutorial text to be localizable

  • changed building tutorials to be localizable

  • changed Winter Wonderland sleighpad to softcap efficiency per worker beyond 100%

  • tooltips are now more responsive

  • option category headers are now localizable

  • increased exotic gems cap from 1e18 to 1.8e308 (data type is double instead of long)

  • updated list of supporters

  • updated unity to version 2020.3.49f1

  • missable achievements will unlock on save load

  • moved global boosts to 'online' category in options menu

  • moved 'Dynamic Rendering' to graphics settings

  • moved 'Dynamic UI Scaling' to graphics settings and removed experimental warning

  • replaced color correction shaders for colorblind mode

  • removed software from options menu

  • removed 'x1' from anti-aliasing settings dropdown since it effectively does nothing (it auto-jumps to x2 internally)

  • removed deprecated localized tmp components

  • removed empty spaces in the credits

  • fixed broken input boxes in options

  • fixed credits duration not adjusting based on supporters

  • fixed language dropdown always starting at english even when changed in last session

  • fixed broken localization files throwing exceptions and breaking game setup

  • fixed a lot of trailing spaces in localized texts

  • fixed deleting a savegame not refreshing the continue button

  • fixed checkmarks in options menu using wrong color

  • fixed various typos

  • fixed mods button showing up on web

Town

  • added Dr. Cubical guidance system

  • added Dr. Cubical to town

  • added background blur to Town stats UI background

  • added building shortcut buttons to exotic skills

  • added help page for building skills

  • added help page for exotic skills

  • added hexagon base shape to tower customization

  • added max. shield factor to town stats menu

  • added highlighting to challenge menu if module tier requirement is not fulfilled

  • merged normal and endless mode into one UI component

  • adjusted Tower Testing UI for a more unified style

  • updated help page of tower customization

  • right-clicking town stats now toggles all their modifiers

  • town conversion rate modifiers cannot be disabled anymore

  • town assets can no longer be manually or automatically placed inside building meshes

  • town assets now properly respect their rotation when checking for obstacles

  • enemy stats display in new round screen now includes era and infinity in resource drop preview

  • challenges are now more restricting regarding legendary modules

  • module categories which are forbidden in a challenge are now crossed out

  • module count for forbidden categories is now display as ' /0' instead of ' /X'

  • swapped neutral and forest region for neutral infinity stone charge bars

  • building shortcut button is now disabled when building is under construction and cannot be entered

  • completed challenges now show a checkmark during tower testing next to their number

  • infinity modules can now be used in any challenge

  • infinity modules level is unaffected by challenge rules

  • replaced locked difficulties text ('???') with lock icon

  • replaced town perk 'Mine Layers' with 'Sea Miles' (skill points are automatically refunded)

  • replaced locked building text ('???') inside building skills menu with a lock icon

  • renamed town perk 'Processing Speed' to 'Machine Speed'

  • changed fade in/out animation of buildings to be consistent regardless of framerate

  • changed town citizens to no longer obstruct placement of town assets

  • changed infinity perk for boss unlock to be one-time use instead of toggle

  • changed 'toggle modifiers' in town stats to only shows up if an attribute actually has toggleable modifiers

  • changed town asset bonus to be based on slots instead of actually placed town assets

  • changed tower projectile color to be customizable

  • removed infinity perk that gave temporary access to forge

  • fixed minor Town header and footer UI styling issues

  • fixed escape button not closing region detail view and instead closing the entire game mode selection window

  • fixed dashboard not closing when opening town assets

  • fixed normal mode's completed statistic not being refreshed upon loading a save

  • fixed worker task categories with no available tasks being clickable

  • fixed order of module fragments in idle menu to be the same as in Workshop

  • fixed idle resource amount text jumping up and down due to wrong vertical font centering

  • fixed event button being on top of dashboard and guidance menu

  • fixed importing tower mesh sometimes not recalculating normals properly

Power Plant

  • added exotic skill 'Recursive Feedback'

  • added exotic skill 'Quantum Storage'

  • added right-click to buy max. to second floor of Power Plant

  • Power Plant component technology buttons now better indicate that they are clickable

  • pressing escape in Power Plant will first attempt to close any open tech tree upgrade windows before closing the entire building

  • fixed second floor of Power Plant using wrong character casing for prices

  • fixed Power Plant not updating production per second when sped up

  • fixed wrong conversion button tooltip border color

  • fixed loadout import reading 'paste blueprint here' instead of 'paste loadout here'

Mine

  • added right-click to buy max. to all drill upgrades

  • added right-click to buy max. to asteroid mining upgrades

  • replaced icon of skill 'Detection'

  • replaced icon of skill 'Collapsing Tunnels'

  • replaced icon of skill 'Advanced Drills'

  • replaced icon of skill 'Tank Expansion'

  • fixed skill 'Collapsing Tunnels' not applying the correct formula

  • fixed wrong conversion button tooltip border color

  • fixed asteroids granting Factory items even without the Factory

Factory

  • added right-click to buy max. to second floor of Factory

  • added tooltip to machines in the crafter recipe selection view

  • added hotkey for autofill in Factory

  • added internal priority system to crafter

  • minor improvements to font scaling

  • reworked item dissolving mechanics

  • all items can now be dissolved right from the start

  • improved crafter algorithm

  • scanned items return 100% of their mass

  • unscanned items return 25% of their mass

  • fabricating items requires them to be scanned

  • adjusted Factory UI for a more unified style

  • increased shop stock limit of basic chips, ingots and plates

  • increased t1 town producer production rate from 0.25 to 4

  • increased t2 town producer production rate from 150 to 300

  • increased t1 building producer production rate from 0.02 to 0.5

  • increased t2 building producer production rate from 10.0 to 25.0

  • input items in machines that have a crafting recipe can now be clicked to preview the recipe in the crafting grid

  • reduced scan requirements for all items

  • changed fabrication cost to start at 3 (was 4) times the original mass of the object

  • changed Pumpkin to only be scannable during Halloween

  • changed 'Town Producer T1' to require T1 materials instead of T2

  • changed shop to only display relevant items in early Factory tiers

  • changed producers to be uncraftable until their respective building has been constructed

  • changed auto-fill to grab machines from their slots when upgrading them and they are the last missing item

  • fixed trash and auto-fill tooltips not having correct border color

  • fixed crafter adding same-type items multiple times to the crafting queue instead of properly stacking them

  • fixed minor exception when trying to craft an item while not having enough resources

  • fixed categories with no available recipes being clickable

  • fixed crafter not being able to properly save & load recipes that change their signature

Headquarters

  • added notification when software finishes installing

  • added software loadouts

  • added contract 'Unequalizer'

  • added contract 'Communicator'

  • added skill 'Extra Servers'

  • added skill 'Data Mining'

  • added skill 'Head Offices'

  • added exotic skill 'Foreign Contracts'

  • added exotic skill 'Shared Database'

  • added localization keys to module and region mt requirements

  • adjusted module tier requirements for military tiers

  • mine shards are now converted to resources before tiering up

  • reduced price of first server (2 instead of 100)

  • changed price after the first server to 10^server count (was 100*10^server count)

  • changed base price of CPU upgrades for servers to 10 (was 20)

  • changed base price of RAM upgrades for servers to 1.5e8 (was 10)

  • changed base cost of software 'Autoskip' to 15 (was 50)

  • changed base research time of software 'Autoskip' to 10 minutes (was 20 minutes)

  • changed base cost of software 'Wave Streaming' to 250 (was 250000)

  • changed base research time of software 'Wave Streaming' to 4 hours (was ~1644 years)

  • changed contract fragment multiplier max level from 19 to 300

  • changed trust fund tooltip to omit resources with an amount of zero

  • changed software 'Era Tunneling' to increase eras skipped per difficulty with a highscore higher than inf. 1 and additionally provide another bonus if all difficulties of a region are inf. 1 or higher

Facility AI

  • added AI script templates

  • added AI action 'Software: Apply Loadout (Name)'

  • added AI action 'Software: Apply Loadout (Index)'

  • added AI function 'Software: Loadout Name'

  • added AI function 'Software: Loadout Index'

  • added AI function 'Software: Loadout Count'

  • added AI function 'Software: Loadout Count'

  • added AI function 'Factory: Machine Tier'

  • added AI function 'Game: Time Passed'

  • added AI function 'Game: Real Time Passed'

  • added 'xor', 'or', 'and' bitwise operators to arithmetic (int) AI function

  • added AI impulse for opening tower testing town window

  • added AI impulse for closing tower testing town window

  • moved AI settings from Headquarters to options menu

  • fixed overflow exceptions in AI scripts flooding the log files

  • fixed AI canvas not clearing when going to the main menu

  • fixed AI being able to assigning worker task parameters that are not available yet

  • fixed turbo exec

  • fixed currently executing script not properly stopping if it uses execution budget

Arcade

  • reduced resource rewards from Jumble

  • minimum resource rewards in Arcade are now 1

  • fixed Arcade resetting town music when entering for the first time after a scene load

  • fixed minimum wager in Arcade not formating the value based on selected notation

Perfect Space

  • added movement via mouse

  • added visual indicator for when weapon is on cooldown

  • added smaller visual cues

  • added level up effect to player ship

  • added continue button on game over screen

  • fixed enemies' hit marker not disappearing on the game over screen

  • fixed drones not being affected by engineering ability

Laboratory

  • added skill 'Overpaid Interns'

  • added skill 'Elemental Cores'

  • added skill 'Module Molecules'

  • added skill 'Breakthrough'

  • added skill 'Scoping'

  • added coordinate input to exotic experiment multiverse

  • changed claimed goals to be slightly better visualized

  • changed Fire Experiment to unlock with Laboratory T2 (was T1)

  • changed Nature Experiment to unlock with Laboratory T1 (was T2)

  • changed Water Experiment base cooling speed from 0.5 to 2

  • fixed endless Laboratory goals showing the next requirement

  • fixed buy max. for exotic gems in exotic experiment

Shipyard

  • added events for shipment completed and collected

  • added skill 'Cartography'

  • added skill 'Priority Manifest'

  • added skill 'Trade Leverage'

  • added exotic skill 'Shipping Fleet'

  • added exotic skill 'Import Taxes'

  • fixed Shipyard floating reward boxes spawning when inside a submenu like skills, help, etc.

Trading Post

  • crates are now a currency

  • replaced icon of skill 'Super Trades'

  • fixed conversion dials in Trading Post throwing an exception when selected trade offer is changed

  • fixed Trading Post not clearing selected offer if it got removed when offers have been regenerated

  • fixed trades staying locked after returning to their pool

Workshop

  • added events for anvil usage and anvil lock state changed

  • added exotic skill 'Public Quests'

  • added exotic skill 'Arsenal'

  • added zoom function to infinity grid

  • reduced era hits and kills required to unlock research

  • renamed 'forge levels' to 'reforge tiers'

  • changed era hits to not require a minimum damage amount anymore in order to count

  • changed skill 'Synergy' damage bonus from 1% to 10% per offensive module

  • changed skill 'Reforge' resistance bonus from 1% to 6% per defensive module (capped at 90%)

  • changed skill 'Examination' to increase tower testing xp gained by 1.5 instead of unlocking region difficulty details

  • changed region difficulty details to unlock as soon as the Workshop has been constructed

  • reduced base cost of era damage and hp divider

  • fixed anchor of era experimentation module tabs

  • fixed activating 'full' toggle in Workshop displaying 'Free' when not enough resources are available to tier up

  • fixed second floor Workshop sometimes revealing the word 'Infinity' before infinity was unlocked

  • fixed wrong conversion button tooltip border color

  • fixed Workshop permanently showing gem count if exiting via hotkey

  • fixed 'full' button in Workshop preventing to tier up modules when 'max' button is disabled

Museum

  • added artifact research time to artifact info screen

  • added help page for artifacts

  • added help page for achievements

  • added statistic 'Era highscores (per Difficulty per Region)

  • added statistic 'Infinity highscores (per Difficulty per Region)

  • added artifact categories

  • adjusted gem price of finishing artifact research

  • updated description of artifact 'Kat's Eye'

  • changed exotic skill 'Artifact Replica' price from 1200 to 1000

  • changed Power Stone Market slot costs to 200 per slot

  • changed boss statistics power stone slot unlocks

  • changed artifact 'Golden Apple' base research costs from 1e4 to 1e3

  • changed artifact 'Golden Apple' base reserach time from 3400 to 1000 seconds

  • changed artifact 'Rib Cage' base research costs from 1e4 to 1e3

  • changed artifact 'Rib Cage' base reserach time from 3400 to 1000 seconds

  • changed artifact 'Rib Cage' effect to -2% reserach time per researched artifact

  • changed artifact 'Carrot' base research costs from 322000 to 1e3

  • changed artifact 'Carrot' base reserach time from 900 to 1000 seconds

  • changed artifact 'Dwarven Minecart' base research costs from 1e5 to 5e3

  • changed artifact 'Dwarven Minecart' base reserach time from 4500 to 2700 seconds

  • changed artifact 'Lava Ruby' base research costs from 1e6 to 5e3

  • changed artifact 'Lava Ruby' base reserach time from 5000 to 2700 seconds

  • changed artifact 'Sign' base research costs from 1000 to 5e3

  • changed artifact 'Sign' base reserach time from 60 to 2700 seconds

  • changed artifact 'Monkey Idol' base research costs from 1e6 to 2e4

  • changed artifact 'Monkey Idol' base reserach time from 5000 to 3600 seconds

  • changed artifact 'Ancient Gear' base research costs from 1e10 to 2e4

  • changed artifact 'Ancient Gear' base reserach time from 9000 to 3600 seconds

  • changed artifact 'Compass' base research costs from 1e6 to 2e4

  • changed artifact 'Compass' base reserach time from 5000 to 3600 seconds

  • changed artifact 'Broken Sword' base research costs from 690000 to 1e5

  • changed artifact 'Broken Sword' base reserach time from 1800 to 5400 seconds

  • changed artifact 'Strange Cube' base research costs from 1e6 to 1e5

  • changed artifact 'Strange Cube' base reserach time from 5000 to 5400 seconds

  • changed artifact "Kat's Eye" base research costs from 12345678 to 1e5

  • changed artifact "Kat's Eye" base reserach time from 3600 to 5400 seconds

  • changed artifact 'Broken Wing' base reserach time from 5000 to 6300 seconds

  • changed artifact 'Blackhole in a bottle' base reserach time from 5000 to 6300 seconds

  • changed artifact 'Light Triangle' base research costs from 1e6 to 5e6

  • changed artifact 'Light Triangle' base reserach time from 5000 to 7200 seconds

  • changed artifact 'Chained Mannequin' base research costs from 727747793.115 to 7e13

  • changed artifact 'Ominous Coil' base research costs from 3956447203.45 to 5e12

  • changed artifact 'Energy Sphere' base research costs from 1500000 to 1e10

  • changed artifact 'Energy Sphere' base reserach time from 600 to 7200 seconds

  • changed artifact 'Metal Plating' base research costs from 4500000 to 1e15

  • changed artifact 'Metal Plating' base reserach time from 1800 to 7200 seconds

  • changed artifact 'Vine Monster' base research costs from 9000000 to 1e15

  • changed artifact 'Vine Monster' base reserach time from 3600 to 7200 seconds

  • changed artifact 'Incendiary Device' base research costs from 11250000 to 1e20

  • changed artifact 'Incendiary Device' base reserach time from 4500 to 7200 seconds

  • changed artifact 'Cubos Cube' base research costs from 13500000 to 1e20

  • changed artifact 'Cubos Cube' base reserach time from 600 to 14400 seconds

  • changed artifact 'Dice Of Fate' base research costs from 1552528625.31 to 1e30

  • changed artifact 'Necronomicon' base research costs from 1846342028.28 to 1e30

  • changed artifact 'Necronomicon' base reserach time from 86400 to 28800 seconds

  • changed artifact 'Quantum Warehouse' base research costs from 25000000000000 to 5e22

  • changed artifact 'Quantum Warehouse' base reserach time from 10800 to 14400 seconds

  • changed artifact 'Hyper Trading Table' base research costs from 20000000000000 to 2e16

  • changed artifact 'Hyper Trading Table' base reserach time from 10800 to 14400 seconds

  • changed artifact 'Unstable Matter' base research costs from 5e14 to 1e40

  • changed artifact 'Unstable Matter' base reserach time from 21600 to 28800 seconds

  • changed artifact 'Heart Of The Cards' base reserach time from 3400 to 14400 seconds

  • changed artifact 'Celestial Tokens' base research costs from 1e8 to 2e10

  • changed artifact 'Celestial Tokens' base reserach time from 4500 to 14400 seconds

  • changed artifact 'Antimatter Die' base research costs from 1e8 to 2e10

  • changed artifact 'Antimatter Die' base reserach time from 4500 to 14400 seconds

  • changed artifact 'Some Kinda Laser Thingie' base research costs from 1e8 to 2e10

  • changed artifact 'Some Kinda Laser Thingie' base reserach time from 4500 to 14400 seconds

  • changed artifact 'W.I.N.C.E. Plushie' base research costs from 1e10 to 1e50

  • changed artifact 'Pumpkin' base research costs from 13500000 to 1e10

  • changed artifact 'Pumpkin' base reserach time from 5400 to 10 seconds

  • changed artifact 'Book Of Cubimas' base research costs from 13500000 to 1e10

  • changed artifact 'Book Of Cubimas' base reserach time from 5400 to 10 seconds

  • changed artifact "Google's Treasure Bag" base research costs from 1e10 to 2e10

  • changed artifact "Google's Treasure Bag" base reserach time from 1 to 14400 seconds

  • changed artifact "Una's Replicator" base research costs from 1e16 to 1e70

  • changed artifact "Una's Replicator" base reserach time from 21600 to 86400 seconds

  • changed artifact "Nar's Tubular Test Tube" base reserach time from 21600 to 28800 seconds

  • fixed artifact "Nar's Tubular Test Tube" not being unlockable

  • fixed exotic skill 'Artifact Replica' not being applied until restart

  • fixed Power Stone tooltips keeping previous slot item color when swapping

  • fixed hint unlock prices not using the selected formatting options

  • fixed artifact objects being clickable without a Museum

  • fixed exotic gem cost of hints still being a long instead of double

  • fixed artifact research screen showing the label 'instantly finish' even without the appropriate skill

Construction Firm

  • changed construction price of Mine from [10, 125, 500, 6000, 25000, 150000, 550000, 1100000, 1850000, 2750000] to [100, 1250, 5000, 60000, 250000, 1500000, 5500000, 11000000, 18500000, 27500000]

  • changed construction price of Factory from [25, 200, 1250, 6000, 25000, 75000, 225000, 500000, 2150000, 5500000] to [250, 2000, 12500, 60000, 250000, 750000, 2250000, 5000000, 21500000, 55000000]

  • changed construction price of Laboratory from [100, 2750, 12500, 100000, 1250000, 7500000] to [1000, 27500, 125000, 1000000, 12500000, 75000000]

  • changed construction price of Power Plant from [750, 10000, 375000, 5000000, 12500000, 30000000] to [7500, 100000, 3750000, 50000000, 125000000, 300000000]

  • changed construction price of Arcade from [12500, 250000, 20000000, 24000000] to [125000, 2500000, 200000000, 240000000]

  • changed construction price of Trading Post from [500, 6000, 25000, 100000, 2250000] to [5000, 60000, 250000, 1000000, 22500000]

  • changed construction price of Museum from [12500, 300000, 1500000, 5000000, 75000000] to [125000, 3000000, 15000000, 50000000, 750000000]

  • changed construction price of Statue Of Cubos from [125000, 5000000, 75000000] to [1250000, 50000000, 750000000]

  • changed construction price of Shipyard from [50000, 750000, 50000000] to [500000, 7500000, 500000000]

  • changed 'Beacon Of Power' bonus per tier to be multiplicative to itself instead of additive

  • changed 'Beacon Of Wealth' bonus per tier to be multiplicative to itself instead of additive

  • reduced construction time of Construction Firm tier 1 to 3 sec.

  • reduced construction time of Workshop tier 1 to 5 sec.

Statue Of Cubos

  • added skill 'Second Chance'

  • added skill 'Trialforged'

  • added skill 'Divine Gamble'

  • added skill 'Power Stack'

  • added exotic skill 'Victory Boost'

  • added auto-save when quiting or restarting boss fights

  • changed boss 1 module 'Searing Projectiles' scaling to (xp^0.3)*0.01 (was xp^0.05)

  • fixed font size issue in Power Plant during Boss 5.2

  • fixed tower not being visible in boss 5.2

  • fixed tower not instantly skipping a side in boss 2 if all components of that side have been destroyed

  • fixed Mine and Factory potentially producing NaN values during final boss fight

Tower Testing

  • added option to always show tower range visual indicator

  • added checkmark next to difficulty during tower testing when current normal mode has been completed

  • region and difficulty rewards in normal mode can now be directly jumped to from the result screen

  • result screen now clearly shows that the next difficulty is unlocked

  • result screen now shows damage element icon instead of colored resource icon

  • result screen will show 0 instead of '???' if the tower was destroyed by zero damage

  • toggle wave stream button now appears after researching any software

  • toggle wave stream button now refreshes its state whenever software finishes installation

  • sandbox now displays gamemode in tower testing in the color of the selected difficulty scaling

  • changed tower range visual indicator to be toggled when clicking on the tower (was only on hover before)

  • fixed inconsistency in how sandbox handles highest wave

  • fixed tower attack range indicator clipping through the ground in Volcano

  • fixed buff windows staying visible when buff list button gets disabled

  • fixed 'Poison Skin' damage from jungle challenge #3 being caused by buff target instead of module owner

  • fixed 'Poison Skin' damage from jungle challenge #3 not being marked as 'non-reflectable'

  • fixed module instances sometimes not properly disposed when units get destroyed

Modules

  • added module 'Omniversal Damage'

  • added module 'The Executive'

  • added module 'Nullifying Aura'

  • added module 'Space Guns'

  • added module 'Onyx's Blessing'

  • added missing cooldown tag to module 'Energy Flow'

  • increased drop chance of 'Rapidfire' from 0.6% to 0.9%

  • increased drop chance of 'Advanced Splash' from 0.14% to 0.3%

  • increased drop chance of 'Shield Recharger' from 0.5% to 1%

  • increased drop chance of 'Sparks' from 0.12% to 0.8%

  • increased drop chance of 'Steini's Chained Ball' from 0.05% to 0.4%

  • increased drop chance of 'Marble Foundation' from 0.5% to 0.8%

  • increased drop chance of 'Transmute' from 0.5% to 0.8%

  • increased drop chance of 'Soul Harvesting' from 0.1% to 0.3%

  • increased drop chance of 'Burning Attack' from 0.1% to 0.4%

  • increased drop chance of 'Bash' from 0.12% to 1%

  • changed category of 'W.I.N.C.E.' to legendary

  • changed unlock condition of 'Knight's Boost of Power' from universal to air era research

  • changed 'Nature's Touch' damage scaling to be more viable in early game

  • changed 'Multishot' unlock to wave 15 in Forest (was wave 30)

  • changed 'Bounce' unlock to Wave 30 in Forest (was wave 10)

  • changed 'Basic Damage' min. value from (2/4/6/8/10/12/...) to (2/100/5000/22500/300000/1250000/...)

  • changed 'Fire Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Water Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Earth Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Air Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Nature Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Light Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Darkness Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Electricity Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)

  • changed 'Universal Attack' min. value from (5/10/15/20/25/30/...) to (5/40/2000/10000/125000/500000/...)

  • changed 'Refined Armor' exponential scaling from 1.5 to 1.2

  • changed 'Conductor' to apply shield points after 0.1 sec. delay

  • changed 'Conductor' to work all the time instead of only when shield is at 0

  • changed scaling of 'Wave Resources'

  • changed 'Metal Plating' effect slightly

  • changed 'W.I.N.C.E.' attack speed slowdown from 100% to 200%

  • changed 'Offensive Pack' to upgrade by multiple levels on higher tiers

  • changed 'Defensive Pack' to upgrade by multiple levels on higher tiers

  • changed 'Eternal Wall' capping hp to 1e308 (was 1e300)

  • changed 'Fire Shell' stack limit from 100 to 50

  • changed 'Water Shell' stack limit from 100 to 50

  • changed 'Earth Shell' stack limit from 100 to 50

  • changed 'Air Shell' stack limit from 100 to 50

  • changed 'Light Shell' stack limit from 100 to 50

  • changed 'Darkness Shell' stack limit from 100 to 50

  • changed 'Electricity Shell' stack limit from 100 to 50

  • changed 'Nature Shell' stack limit from 100 to 50

  • changed 'Neutral Resistance' maximum tier to 250

  • changed 'Fire Resistance' maximum tier to 250

  • changed 'Water Resistance' maximum tier to 250

  • changed 'Earth Resistance' maximum tier to 250

  • changed 'Air Resistance' maximum tier to 250

  • changed 'Light Resistance' maximum tier to 250

  • changed 'Darkness Resistance' maximum tier to 250

  • changed 'Electricity Resistance' maximum tier to 250

  • changed 'Universal Resistance' maximum tier to 250

  • changed 'Elemental Resistance' maximum tier to 250

  • changed 'Generic Resistance' maximum tier to 250

  • changed 'Shield Recharger' maximum tier to 250

  • changed 'Whirlwind Aura' maximum tier to 250

  • changed 'Focused Multishot' maximum tier to 250

  • changed 'Bulwark' maximum tier to 250

  • changed 'Neutral Amplifier' maximum tier to 250

  • changed 'Rejuvenate' maximum tier to 250

  • changed 'Unfolding' maximum tier to 250

  • changed 'Fire Barrier' maximum tier to 250

  • changed 'Water Barrier' maximum tier to 250

  • changed 'Earth Barrier' maximum tier to 250

  • changed 'Air Barrier' maximum tier to 250

  • changed 'Nature Barrier' maximum tier to 250

  • changed 'Light Barrier' maximum tier to 250

  • changed 'Darkness Barrier' maximum tier to 250

  • changed 'Electricity Barrier' maximum tier to 250

  • changed 'Fire Shell' maximum tier to 250

  • changed 'Water Shell' maximum tier to 250

  • changed 'Earth Shell' maximum tier to 250

  • changed 'Air Shell' maximum tier to 250

  • changed 'Nature Shell' maximum tier to 250

  • changed 'Light Shell' maximum tier to 250

  • changed 'Darkness Shell' maximum tier to 250

  • changed 'Electricity Shell' maximum tier to 250

  • changed 'Awareness' maximum tier to 250

  • changed 'Boss Shield' maximum tier to 250

  • changed 'Frost Nova' maximum tier to 250

  • changed 'Bulletproof' maximum tier to 250

  • changed 'Photosynthesis' maximum tier to 250

  • changed 'Magical Protection' maximum tier to 250

  • changed 'Gravitational Impact' maximum tier to 250

  • changed 'Violent Seeds' maximum tier to 250

  • changed 'Dispel' maximum tier to 250

  • changed 'Fracture' maximum tier to 250

  • changed 'Lucky Shot' maximum tier to 250

  • changed 'Solar Strike' maximum tier to 250

  • changed 'Advanced Heal' maximum tier to 250

  • changed 'Combustion' maximum tier to 250

  • changed 'Stoneskin' maximum tier to 250

  • changed 'Conductor' maximum tier to 250

  • changed 'Advanced Splash' maximum tier to 250

  • changed 'Extinguish' maximum tier to 250

  • changed 'Magical Stone Of Floof' maximum tier to 250

  • changed 'W.I.N.C.E.' maximum tier to 250

  • changed 'Gigantic Vines' maximum tier to 250

  • changed 'Super Multishot' maximum tier to 250

  • changed 'Fire Armor' maximum tier to 250

  • changed 'Water Armor' maximum tier to 250

  • changed 'Earth Armor' maximum tier to 250

  • changed 'Air Armor' maximum tier to 250

  • changed 'Light Armor' maximum tier to 250

  • changed 'Darkness Armor' maximum tier to 250

  • changed 'Electricity Armor' maximum tier to 250

  • changed 'XP Bonus' maximum tier to 250

  • changed 'Power Of The Cat' maximum tier to 250

  • changed 'Daigoparry' maximum tier to 250

  • changed 'Sandstorm' maximum tier to 250

  • changed 'Tideshift' maximum tier to 250

  • changed 'Energy Recycling' maximum tier to 250

  • changed 'Sun Energy' maximum tier to 250

  • changed 'Moon Energy' maximum tier to 250

  • changed 'Beach Gift' maximum tier to 250

  • changed 'Energy Regeneration' maximum tier to 250

  • changed 'Offensive Pack' maximum tier to 250

  • changed 'Defensive Pack' maximum tier to 250

  • changed 'Titanium Hull' maximum tier to 250

  • changed 'Nature's Wrath' maximum tier to 250

  • changed 'Generic Armor' maximum tier to 250

  • changed 'Recharge' maximum tier to 250

  • changed 'Refresh' maximum tier to 250

  • changed 'Cooling Cell' maximum tier to 250

  • changed 'Neutral Response' maximum tier to 250

  • changed 'Energy Flow' maximum tier to 250

  • changed 'Adaptive Regeneration' maximum tier to 250

  • changed 'Reflect' maximum tier to 250

  • changed 'Frost Aura' maximum tier to 250

  • changed 'Storm Aura' maximum tier to 250

  • changed 'Monsoon Aura' maximum tier to 250

  • changed 'Shield Of Air' maximum tier to 250

  • changed 'Unholy Aura' maximum tier to 250

  • changed 'Dryness Aura' maximum tier to 250

  • changed 'Checkerboard Aura' maximum tier to 250

  • changed 'Stab Prevention' maximum tier to 250

  • changed 'Defiance' maximum tier to 250

  • changed 'Phasing' maximum tier to 250

  • changed 'Toxic Piranha Ivy' maximum tier to 250

  • changed 'Redirect' maximum tier to 250

  • changed 'Aftershock' maximum tier to 250

  • changed 'Overcharge' maximum tier to 250

  • changed 'Transformator' maximum tier to 250

  • changed 'Gravel' maximum tier to 250

  • changed 'Metal Plating' maximum tier to 250

  • changed 'Strikeback' maximum tier to 250

  • changed 'Forest Gift' maximum tier to 250

  • changed 'Desert Gift' maximum tier to 250

  • changed 'Diver's Shield' maximum tier to 250

  • changed 'Fire Protection' maximum tier to 250

  • changed 'Water Protection' maximum tier to 250

  • changed 'Earth Protection' maximum tier to 250

  • changed 'Air Protection' maximum tier to 250

  • changed 'Light Protection' maximum tier to 250

  • changed 'Darkness Protection' maximum tier to 250

  • changed 'Electricity Protection' maximum tier to 250

  • changed 'Snowstorm' maximum tier to 250

  • changed 'Unholy Cloak' maximum tier to 250

  • changed 'Radar' maximum tier to 250

  • changed 'Bash' maximum tier to 250

  • changed 'Magical Orbs' maximum tier to 250

  • changed 'Soul Harvesting' maximum tier to 250

  • changed 'Something' maximum tier to 250

  • changed 'Temporal Barrier' maximum tier to 250

  • changed 'Poison' maximum tier to 250

  • changed 'Void' maximum tier to 250

  • changed 'Relay' maximum tier to 250

  • changed 'Frost Splash' maximum tier to 250

  • changed 'Shocking Ward' maximum tier to 250

  • changed 'Glacier Spikes' maximum tier to 250

  • changed 'Immortality Shield' maximum tier to 250

  • changed 'Hurricane' maximum tier to 250

  • changed 'Stream Of Life' maximum tier to 250

  • changed 'Super Tower' maximum tier to 250

  • changed 'Super Tower 2' maximum tier to 250

  • changed 'L.O.S.O. Drone System' maximum tier to 250

  • changed 'Tremors' maximum tier to 250

  • changed 'Avalanche' maximum tier to 250

  • changed 'Dice Of Fate' maximum tier to 250

  • changed 'Daybloom' maximum tier to 250

  • changed 'Universal Shield' maximum tier to 250

  • changed 'Attack Speed' maximum tier to 250

  • changed 'Multishot' maximum tier to 250

  • changed 'Basic Bouncing' maximum tier to 250

  • changed 'Rapidfire' maximum tier to 250

  • fixed absolute damage of 'Martyrdom' being reflectable

  • fixed 'Bluecat's Harmonizer' reducing energy cost of non-active modules to 0

  • fixed 'Chaos Gift' incorrectly calculating a random casting position which lead to a bias towards the center

  • fixed 'Super Tower 3' always showing 90% energycost despite costing only 10% on max. level

  • fixed 'Energy Sphere' reflect damage not being marked as 'non-reflectable'

Performance Improvments

  • sum formula for Dyn.VarExp now uses direct calculation instead of looping and adding up all individual values

  • infinity product and infinity sum is now cached per region, massively reducing memory allocations when charging infinity stones

  • removed an unnecessary memory allocation when comparing option values

Modding

  • software can be loaded from json

  • IDataCollection does not require a dictionary anymore

  • turned max. citizens into attribute

  • turned max. town level into attribute

  • turned max. town assets into attribute

  • turned min. and max. blueprint size into attributes

  • conversion rates for buildings are now attributes

  • data type of conversion rate is now double instead of long

Source

Steam News / 30 November 2025

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