In this update15
Full notes
Full The Perfect Tower II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Events
- Workshop
The Perfect Tower II changes
v1.0.0 will launch in ~15hrs!
Here is most of what changed in advance.
Changelog
General
added 'Highscore Mode' (requires finishing the game once)
added open save folder button to save game list
added option to adjust color blind mode blending with original image
added localization keys to main menu buttons
added localization support for help pages
added Steam achievements
added town assets to nexus
added vfx pack to nexus
added winter wonderland asset pack to nexus
added debug option to disable fallback language
added new dropdown icons
added new logo
changed tutorial text to be localizable
changed building tutorials to be localizable
changed Winter Wonderland sleighpad to softcap efficiency per worker beyond 100%
tooltips are now more responsive
option category headers are now localizable
increased exotic gems cap from 1e18 to 1.8e308 (data type is double instead of long)
updated list of supporters
updated unity to version 2020.3.49f1
missable achievements will unlock on save load
moved global boosts to 'online' category in options menu
moved 'Dynamic Rendering' to graphics settings
moved 'Dynamic UI Scaling' to graphics settings and removed experimental warning
replaced color correction shaders for colorblind mode
removed software from options menu
removed 'x1' from anti-aliasing settings dropdown since it effectively does nothing (it auto-jumps to x2 internally)
removed deprecated localized tmp components
removed empty spaces in the credits
fixed broken input boxes in options
fixed credits duration not adjusting based on supporters
fixed language dropdown always starting at english even when changed in last session
fixed broken localization files throwing exceptions and breaking game setup
fixed a lot of trailing spaces in localized texts
fixed deleting a savegame not refreshing the continue button
fixed checkmarks in options menu using wrong color
fixed various typos
fixed mods button showing up on web
Town
added Dr. Cubical guidance system
added Dr. Cubical to town
added background blur to Town stats UI background
added building shortcut buttons to exotic skills
added help page for building skills
added help page for exotic skills
added hexagon base shape to tower customization
added max. shield factor to town stats menu
added highlighting to challenge menu if module tier requirement is not fulfilled
merged normal and endless mode into one UI component
adjusted Tower Testing UI for a more unified style
updated help page of tower customization
right-clicking town stats now toggles all their modifiers
town conversion rate modifiers cannot be disabled anymore
town assets can no longer be manually or automatically placed inside building meshes
town assets now properly respect their rotation when checking for obstacles
enemy stats display in new round screen now includes era and infinity in resource drop preview
challenges are now more restricting regarding legendary modules
module categories which are forbidden in a challenge are now crossed out
module count for forbidden categories is now display as ' /0' instead of ' /X'
swapped neutral and forest region for neutral infinity stone charge bars
building shortcut button is now disabled when building is under construction and cannot be entered
completed challenges now show a checkmark during tower testing next to their number
infinity modules can now be used in any challenge
infinity modules level is unaffected by challenge rules
replaced locked difficulties text ('???') with lock icon
replaced town perk 'Mine Layers' with 'Sea Miles' (skill points are automatically refunded)
replaced locked building text ('???') inside building skills menu with a lock icon
renamed town perk 'Processing Speed' to 'Machine Speed'
changed fade in/out animation of buildings to be consistent regardless of framerate
changed town citizens to no longer obstruct placement of town assets
changed infinity perk for boss unlock to be one-time use instead of toggle
changed 'toggle modifiers' in town stats to only shows up if an attribute actually has toggleable modifiers
changed town asset bonus to be based on slots instead of actually placed town assets
changed tower projectile color to be customizable
removed infinity perk that gave temporary access to forge
fixed minor Town header and footer UI styling issues
fixed escape button not closing region detail view and instead closing the entire game mode selection window
fixed dashboard not closing when opening town assets
fixed normal mode's completed statistic not being refreshed upon loading a save
fixed worker task categories with no available tasks being clickable
fixed order of module fragments in idle menu to be the same as in Workshop
fixed idle resource amount text jumping up and down due to wrong vertical font centering
fixed event button being on top of dashboard and guidance menu
fixed importing tower mesh sometimes not recalculating normals properly
Power Plant
added exotic skill 'Recursive Feedback'
added exotic skill 'Quantum Storage'
added right-click to buy max. to second floor of Power Plant
Power Plant component technology buttons now better indicate that they are clickable
pressing escape in Power Plant will first attempt to close any open tech tree upgrade windows before closing the entire building
fixed second floor of Power Plant using wrong character casing for prices
fixed Power Plant not updating production per second when sped up
fixed wrong conversion button tooltip border color
fixed loadout import reading 'paste blueprint here' instead of 'paste loadout here'
Mine
added right-click to buy max. to all drill upgrades
added right-click to buy max. to asteroid mining upgrades
replaced icon of skill 'Detection'
replaced icon of skill 'Collapsing Tunnels'
replaced icon of skill 'Advanced Drills'
replaced icon of skill 'Tank Expansion'
fixed skill 'Collapsing Tunnels' not applying the correct formula
fixed wrong conversion button tooltip border color
fixed asteroids granting Factory items even without the Factory
Factory
added right-click to buy max. to second floor of Factory
added tooltip to machines in the crafter recipe selection view
added hotkey for autofill in Factory
added internal priority system to crafter
minor improvements to font scaling
reworked item dissolving mechanics
all items can now be dissolved right from the start
improved crafter algorithm
scanned items return 100% of their mass
unscanned items return 25% of their mass
fabricating items requires them to be scanned
adjusted Factory UI for a more unified style
increased shop stock limit of basic chips, ingots and plates
increased t1 town producer production rate from 0.25 to 4
increased t2 town producer production rate from 150 to 300
increased t1 building producer production rate from 0.02 to 0.5
increased t2 building producer production rate from 10.0 to 25.0
input items in machines that have a crafting recipe can now be clicked to preview the recipe in the crafting grid
reduced scan requirements for all items
changed fabrication cost to start at 3 (was 4) times the original mass of the object
changed Pumpkin to only be scannable during Halloween
changed 'Town Producer T1' to require T1 materials instead of T2
changed shop to only display relevant items in early Factory tiers
changed producers to be uncraftable until their respective building has been constructed
changed auto-fill to grab machines from their slots when upgrading them and they are the last missing item
fixed trash and auto-fill tooltips not having correct border color
fixed crafter adding same-type items multiple times to the crafting queue instead of properly stacking them
fixed minor exception when trying to craft an item while not having enough resources
fixed categories with no available recipes being clickable
fixed crafter not being able to properly save & load recipes that change their signature
Headquarters
added notification when software finishes installing
added software loadouts
added contract 'Unequalizer'
added contract 'Communicator'
added skill 'Extra Servers'
added skill 'Data Mining'
added skill 'Head Offices'
added exotic skill 'Foreign Contracts'
added exotic skill 'Shared Database'
added localization keys to module and region mt requirements
adjusted module tier requirements for military tiers
mine shards are now converted to resources before tiering up
reduced price of first server (2 instead of 100)
changed price after the first server to 10^server count (was 100*10^server count)
changed base price of CPU upgrades for servers to 10 (was 20)
changed base price of RAM upgrades for servers to 1.5e8 (was 10)
changed base cost of software 'Autoskip' to 15 (was 50)
changed base research time of software 'Autoskip' to 10 minutes (was 20 minutes)
changed base cost of software 'Wave Streaming' to 250 (was 250000)
changed base research time of software 'Wave Streaming' to 4 hours (was ~1644 years)
changed contract fragment multiplier max level from 19 to 300
changed trust fund tooltip to omit resources with an amount of zero
changed software 'Era Tunneling' to increase eras skipped per difficulty with a highscore higher than inf. 1 and additionally provide another bonus if all difficulties of a region are inf. 1 or higher
Facility AI
added AI script templates
added AI action 'Software: Apply Loadout (Name)'
added AI action 'Software: Apply Loadout (Index)'
added AI function 'Software: Loadout Name'
added AI function 'Software: Loadout Index'
added AI function 'Software: Loadout Count'
added AI function 'Software: Loadout Count'
added AI function 'Factory: Machine Tier'
added AI function 'Game: Time Passed'
added AI function 'Game: Real Time Passed'
added 'xor', 'or', 'and' bitwise operators to arithmetic (int) AI function
added AI impulse for opening tower testing town window
added AI impulse for closing tower testing town window
moved AI settings from Headquarters to options menu
fixed overflow exceptions in AI scripts flooding the log files
fixed AI canvas not clearing when going to the main menu
fixed AI being able to assigning worker task parameters that are not available yet
fixed turbo exec
fixed currently executing script not properly stopping if it uses execution budget
Arcade
reduced resource rewards from Jumble
minimum resource rewards in Arcade are now 1
fixed Arcade resetting town music when entering for the first time after a scene load
fixed minimum wager in Arcade not formating the value based on selected notation
Perfect Space
added movement via mouse
added visual indicator for when weapon is on cooldown
added smaller visual cues
added level up effect to player ship
added continue button on game over screen
fixed enemies' hit marker not disappearing on the game over screen
fixed drones not being affected by engineering ability
Laboratory
added skill 'Overpaid Interns'
added skill 'Elemental Cores'
added skill 'Module Molecules'
added skill 'Breakthrough'
added skill 'Scoping'
added coordinate input to exotic experiment multiverse
changed claimed goals to be slightly better visualized
changed Fire Experiment to unlock with Laboratory T2 (was T1)
changed Nature Experiment to unlock with Laboratory T1 (was T2)
changed Water Experiment base cooling speed from 0.5 to 2
fixed endless Laboratory goals showing the next requirement
fixed buy max. for exotic gems in exotic experiment
Shipyard
added events for shipment completed and collected
added skill 'Cartography'
added skill 'Priority Manifest'
added skill 'Trade Leverage'
added exotic skill 'Shipping Fleet'
added exotic skill 'Import Taxes'
fixed Shipyard floating reward boxes spawning when inside a submenu like skills, help, etc.
Trading Post
crates are now a currency
replaced icon of skill 'Super Trades'
fixed conversion dials in Trading Post throwing an exception when selected trade offer is changed
fixed Trading Post not clearing selected offer if it got removed when offers have been regenerated
fixed trades staying locked after returning to their pool
Workshop
added events for anvil usage and anvil lock state changed
added exotic skill 'Public Quests'
added exotic skill 'Arsenal'
added zoom function to infinity grid
reduced era hits and kills required to unlock research
renamed 'forge levels' to 'reforge tiers'
changed era hits to not require a minimum damage amount anymore in order to count
changed skill 'Synergy' damage bonus from 1% to 10% per offensive module
changed skill 'Reforge' resistance bonus from 1% to 6% per defensive module (capped at 90%)
changed skill 'Examination' to increase tower testing xp gained by 1.5 instead of unlocking region difficulty details
changed region difficulty details to unlock as soon as the Workshop has been constructed
reduced base cost of era damage and hp divider
fixed anchor of era experimentation module tabs
fixed activating 'full' toggle in Workshop displaying 'Free' when not enough resources are available to tier up
fixed second floor Workshop sometimes revealing the word 'Infinity' before infinity was unlocked
fixed wrong conversion button tooltip border color
fixed Workshop permanently showing gem count if exiting via hotkey
fixed 'full' button in Workshop preventing to tier up modules when 'max' button is disabled
Museum
added artifact research time to artifact info screen
added help page for artifacts
added help page for achievements
added statistic 'Era highscores (per Difficulty per Region)
added statistic 'Infinity highscores (per Difficulty per Region)
added artifact categories
adjusted gem price of finishing artifact research
updated description of artifact 'Kat's Eye'
changed exotic skill 'Artifact Replica' price from 1200 to 1000
changed Power Stone Market slot costs to 200 per slot
changed boss statistics power stone slot unlocks
changed artifact 'Golden Apple' base research costs from 1e4 to 1e3
changed artifact 'Golden Apple' base reserach time from 3400 to 1000 seconds
changed artifact 'Rib Cage' base research costs from 1e4 to 1e3
changed artifact 'Rib Cage' base reserach time from 3400 to 1000 seconds
changed artifact 'Rib Cage' effect to -2% reserach time per researched artifact
changed artifact 'Carrot' base research costs from 322000 to 1e3
changed artifact 'Carrot' base reserach time from 900 to 1000 seconds
changed artifact 'Dwarven Minecart' base research costs from 1e5 to 5e3
changed artifact 'Dwarven Minecart' base reserach time from 4500 to 2700 seconds
changed artifact 'Lava Ruby' base research costs from 1e6 to 5e3
changed artifact 'Lava Ruby' base reserach time from 5000 to 2700 seconds
changed artifact 'Sign' base research costs from 1000 to 5e3
changed artifact 'Sign' base reserach time from 60 to 2700 seconds
changed artifact 'Monkey Idol' base research costs from 1e6 to 2e4
changed artifact 'Monkey Idol' base reserach time from 5000 to 3600 seconds
changed artifact 'Ancient Gear' base research costs from 1e10 to 2e4
changed artifact 'Ancient Gear' base reserach time from 9000 to 3600 seconds
changed artifact 'Compass' base research costs from 1e6 to 2e4
changed artifact 'Compass' base reserach time from 5000 to 3600 seconds
changed artifact 'Broken Sword' base research costs from 690000 to 1e5
changed artifact 'Broken Sword' base reserach time from 1800 to 5400 seconds
changed artifact 'Strange Cube' base research costs from 1e6 to 1e5
changed artifact 'Strange Cube' base reserach time from 5000 to 5400 seconds
changed artifact "Kat's Eye" base research costs from 12345678 to 1e5
changed artifact "Kat's Eye" base reserach time from 3600 to 5400 seconds
changed artifact 'Broken Wing' base reserach time from 5000 to 6300 seconds
changed artifact 'Blackhole in a bottle' base reserach time from 5000 to 6300 seconds
changed artifact 'Light Triangle' base research costs from 1e6 to 5e6
changed artifact 'Light Triangle' base reserach time from 5000 to 7200 seconds
changed artifact 'Chained Mannequin' base research costs from 727747793.115 to 7e13
changed artifact 'Ominous Coil' base research costs from 3956447203.45 to 5e12
changed artifact 'Energy Sphere' base research costs from 1500000 to 1e10
changed artifact 'Energy Sphere' base reserach time from 600 to 7200 seconds
changed artifact 'Metal Plating' base research costs from 4500000 to 1e15
changed artifact 'Metal Plating' base reserach time from 1800 to 7200 seconds
changed artifact 'Vine Monster' base research costs from 9000000 to 1e15
changed artifact 'Vine Monster' base reserach time from 3600 to 7200 seconds
changed artifact 'Incendiary Device' base research costs from 11250000 to 1e20
changed artifact 'Incendiary Device' base reserach time from 4500 to 7200 seconds
changed artifact 'Cubos Cube' base research costs from 13500000 to 1e20
changed artifact 'Cubos Cube' base reserach time from 600 to 14400 seconds
changed artifact 'Dice Of Fate' base research costs from 1552528625.31 to 1e30
changed artifact 'Necronomicon' base research costs from 1846342028.28 to 1e30
changed artifact 'Necronomicon' base reserach time from 86400 to 28800 seconds
changed artifact 'Quantum Warehouse' base research costs from 25000000000000 to 5e22
changed artifact 'Quantum Warehouse' base reserach time from 10800 to 14400 seconds
changed artifact 'Hyper Trading Table' base research costs from 20000000000000 to 2e16
changed artifact 'Hyper Trading Table' base reserach time from 10800 to 14400 seconds
changed artifact 'Unstable Matter' base research costs from 5e14 to 1e40
changed artifact 'Unstable Matter' base reserach time from 21600 to 28800 seconds
changed artifact 'Heart Of The Cards' base reserach time from 3400 to 14400 seconds
changed artifact 'Celestial Tokens' base research costs from 1e8 to 2e10
changed artifact 'Celestial Tokens' base reserach time from 4500 to 14400 seconds
changed artifact 'Antimatter Die' base research costs from 1e8 to 2e10
changed artifact 'Antimatter Die' base reserach time from 4500 to 14400 seconds
changed artifact 'Some Kinda Laser Thingie' base research costs from 1e8 to 2e10
changed artifact 'Some Kinda Laser Thingie' base reserach time from 4500 to 14400 seconds
changed artifact 'W.I.N.C.E. Plushie' base research costs from 1e10 to 1e50
changed artifact 'Pumpkin' base research costs from 13500000 to 1e10
changed artifact 'Pumpkin' base reserach time from 5400 to 10 seconds
changed artifact 'Book Of Cubimas' base research costs from 13500000 to 1e10
changed artifact 'Book Of Cubimas' base reserach time from 5400 to 10 seconds
changed artifact "Google's Treasure Bag" base research costs from 1e10 to 2e10
changed artifact "Google's Treasure Bag" base reserach time from 1 to 14400 seconds
changed artifact "Una's Replicator" base research costs from 1e16 to 1e70
changed artifact "Una's Replicator" base reserach time from 21600 to 86400 seconds
changed artifact "Nar's Tubular Test Tube" base reserach time from 21600 to 28800 seconds
fixed artifact "Nar's Tubular Test Tube" not being unlockable
fixed exotic skill 'Artifact Replica' not being applied until restart
fixed Power Stone tooltips keeping previous slot item color when swapping
fixed hint unlock prices not using the selected formatting options
fixed artifact objects being clickable without a Museum
fixed exotic gem cost of hints still being a long instead of double
fixed artifact research screen showing the label 'instantly finish' even without the appropriate skill
Construction Firm
changed construction price of Mine from [10, 125, 500, 6000, 25000, 150000, 550000, 1100000, 1850000, 2750000] to [100, 1250, 5000, 60000, 250000, 1500000, 5500000, 11000000, 18500000, 27500000]
changed construction price of Factory from [25, 200, 1250, 6000, 25000, 75000, 225000, 500000, 2150000, 5500000] to [250, 2000, 12500, 60000, 250000, 750000, 2250000, 5000000, 21500000, 55000000]
changed construction price of Laboratory from [100, 2750, 12500, 100000, 1250000, 7500000] to [1000, 27500, 125000, 1000000, 12500000, 75000000]
changed construction price of Power Plant from [750, 10000, 375000, 5000000, 12500000, 30000000] to [7500, 100000, 3750000, 50000000, 125000000, 300000000]
changed construction price of Arcade from [12500, 250000, 20000000, 24000000] to [125000, 2500000, 200000000, 240000000]
changed construction price of Trading Post from [500, 6000, 25000, 100000, 2250000] to [5000, 60000, 250000, 1000000, 22500000]
changed construction price of Museum from [12500, 300000, 1500000, 5000000, 75000000] to [125000, 3000000, 15000000, 50000000, 750000000]
changed construction price of Statue Of Cubos from [125000, 5000000, 75000000] to [1250000, 50000000, 750000000]
changed construction price of Shipyard from [50000, 750000, 50000000] to [500000, 7500000, 500000000]
changed 'Beacon Of Power' bonus per tier to be multiplicative to itself instead of additive
changed 'Beacon Of Wealth' bonus per tier to be multiplicative to itself instead of additive
reduced construction time of Construction Firm tier 1 to 3 sec.
reduced construction time of Workshop tier 1 to 5 sec.
Statue Of Cubos
added skill 'Second Chance'
added skill 'Trialforged'
added skill 'Divine Gamble'
added skill 'Power Stack'
added exotic skill 'Victory Boost'
added auto-save when quiting or restarting boss fights
changed boss 1 module 'Searing Projectiles' scaling to (xp^0.3)*0.01 (was xp^0.05)
fixed font size issue in Power Plant during Boss 5.2
fixed tower not being visible in boss 5.2
fixed tower not instantly skipping a side in boss 2 if all components of that side have been destroyed
fixed Mine and Factory potentially producing NaN values during final boss fight
Tower Testing
added option to always show tower range visual indicator
added checkmark next to difficulty during tower testing when current normal mode has been completed
region and difficulty rewards in normal mode can now be directly jumped to from the result screen
result screen now clearly shows that the next difficulty is unlocked
result screen now shows damage element icon instead of colored resource icon
result screen will show 0 instead of '???' if the tower was destroyed by zero damage
toggle wave stream button now appears after researching any software
toggle wave stream button now refreshes its state whenever software finishes installation
sandbox now displays gamemode in tower testing in the color of the selected difficulty scaling
changed tower range visual indicator to be toggled when clicking on the tower (was only on hover before)
fixed inconsistency in how sandbox handles highest wave
fixed tower attack range indicator clipping through the ground in Volcano
fixed buff windows staying visible when buff list button gets disabled
fixed 'Poison Skin' damage from jungle challenge #3 being caused by buff target instead of module owner
fixed 'Poison Skin' damage from jungle challenge #3 not being marked as 'non-reflectable'
fixed module instances sometimes not properly disposed when units get destroyed
Modules
added module 'Omniversal Damage'
added module 'The Executive'
added module 'Nullifying Aura'
added module 'Space Guns'
added module 'Onyx's Blessing'
added missing cooldown tag to module 'Energy Flow'
increased drop chance of 'Rapidfire' from 0.6% to 0.9%
increased drop chance of 'Advanced Splash' from 0.14% to 0.3%
increased drop chance of 'Shield Recharger' from 0.5% to 1%
increased drop chance of 'Sparks' from 0.12% to 0.8%
increased drop chance of 'Steini's Chained Ball' from 0.05% to 0.4%
increased drop chance of 'Marble Foundation' from 0.5% to 0.8%
increased drop chance of 'Transmute' from 0.5% to 0.8%
increased drop chance of 'Soul Harvesting' from 0.1% to 0.3%
increased drop chance of 'Burning Attack' from 0.1% to 0.4%
increased drop chance of 'Bash' from 0.12% to 1%
changed category of 'W.I.N.C.E.' to legendary
changed unlock condition of 'Knight's Boost of Power' from universal to air era research
changed 'Nature's Touch' damage scaling to be more viable in early game
changed 'Multishot' unlock to wave 15 in Forest (was wave 30)
changed 'Bounce' unlock to Wave 30 in Forest (was wave 10)
changed 'Basic Damage' min. value from (2/4/6/8/10/12/...) to (2/100/5000/22500/300000/1250000/...)
changed 'Fire Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Water Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Earth Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Air Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Nature Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Light Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Darkness Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Electricity Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
changed 'Universal Attack' min. value from (5/10/15/20/25/30/...) to (5/40/2000/10000/125000/500000/...)
changed 'Refined Armor' exponential scaling from 1.5 to 1.2
changed 'Conductor' to apply shield points after 0.1 sec. delay
changed 'Conductor' to work all the time instead of only when shield is at 0
changed scaling of 'Wave Resources'
changed 'Metal Plating' effect slightly
changed 'W.I.N.C.E.' attack speed slowdown from 100% to 200%
changed 'Offensive Pack' to upgrade by multiple levels on higher tiers
changed 'Defensive Pack' to upgrade by multiple levels on higher tiers
changed 'Eternal Wall' capping hp to 1e308 (was 1e300)
changed 'Fire Shell' stack limit from 100 to 50
changed 'Water Shell' stack limit from 100 to 50
changed 'Earth Shell' stack limit from 100 to 50
changed 'Air Shell' stack limit from 100 to 50
changed 'Light Shell' stack limit from 100 to 50
changed 'Darkness Shell' stack limit from 100 to 50
changed 'Electricity Shell' stack limit from 100 to 50
changed 'Nature Shell' stack limit from 100 to 50
changed 'Neutral Resistance' maximum tier to 250
changed 'Fire Resistance' maximum tier to 250
changed 'Water Resistance' maximum tier to 250
changed 'Earth Resistance' maximum tier to 250
changed 'Air Resistance' maximum tier to 250
changed 'Light Resistance' maximum tier to 250
changed 'Darkness Resistance' maximum tier to 250
changed 'Electricity Resistance' maximum tier to 250
changed 'Universal Resistance' maximum tier to 250
changed 'Elemental Resistance' maximum tier to 250
changed 'Generic Resistance' maximum tier to 250
changed 'Shield Recharger' maximum tier to 250
changed 'Whirlwind Aura' maximum tier to 250
changed 'Focused Multishot' maximum tier to 250
changed 'Bulwark' maximum tier to 250
changed 'Neutral Amplifier' maximum tier to 250
changed 'Rejuvenate' maximum tier to 250
changed 'Unfolding' maximum tier to 250
changed 'Fire Barrier' maximum tier to 250
changed 'Water Barrier' maximum tier to 250
changed 'Earth Barrier' maximum tier to 250
changed 'Air Barrier' maximum tier to 250
changed 'Nature Barrier' maximum tier to 250
changed 'Light Barrier' maximum tier to 250
changed 'Darkness Barrier' maximum tier to 250
changed 'Electricity Barrier' maximum tier to 250
changed 'Fire Shell' maximum tier to 250
changed 'Water Shell' maximum tier to 250
changed 'Earth Shell' maximum tier to 250
changed 'Air Shell' maximum tier to 250
changed 'Nature Shell' maximum tier to 250
changed 'Light Shell' maximum tier to 250
changed 'Darkness Shell' maximum tier to 250
changed 'Electricity Shell' maximum tier to 250
changed 'Awareness' maximum tier to 250
changed 'Boss Shield' maximum tier to 250
changed 'Frost Nova' maximum tier to 250
changed 'Bulletproof' maximum tier to 250
changed 'Photosynthesis' maximum tier to 250
changed 'Magical Protection' maximum tier to 250
changed 'Gravitational Impact' maximum tier to 250
changed 'Violent Seeds' maximum tier to 250
changed 'Dispel' maximum tier to 250
changed 'Fracture' maximum tier to 250
changed 'Lucky Shot' maximum tier to 250
changed 'Solar Strike' maximum tier to 250
changed 'Advanced Heal' maximum tier to 250
changed 'Combustion' maximum tier to 250
changed 'Stoneskin' maximum tier to 250
changed 'Conductor' maximum tier to 250
changed 'Advanced Splash' maximum tier to 250
changed 'Extinguish' maximum tier to 250
changed 'Magical Stone Of Floof' maximum tier to 250
changed 'W.I.N.C.E.' maximum tier to 250
changed 'Gigantic Vines' maximum tier to 250
changed 'Super Multishot' maximum tier to 250
changed 'Fire Armor' maximum tier to 250
changed 'Water Armor' maximum tier to 250
changed 'Earth Armor' maximum tier to 250
changed 'Air Armor' maximum tier to 250
changed 'Light Armor' maximum tier to 250
changed 'Darkness Armor' maximum tier to 250
changed 'Electricity Armor' maximum tier to 250
changed 'XP Bonus' maximum tier to 250
changed 'Power Of The Cat' maximum tier to 250
changed 'Daigoparry' maximum tier to 250
changed 'Sandstorm' maximum tier to 250
changed 'Tideshift' maximum tier to 250
changed 'Energy Recycling' maximum tier to 250
changed 'Sun Energy' maximum tier to 250
changed 'Moon Energy' maximum tier to 250
changed 'Beach Gift' maximum tier to 250
changed 'Energy Regeneration' maximum tier to 250
changed 'Offensive Pack' maximum tier to 250
changed 'Defensive Pack' maximum tier to 250
changed 'Titanium Hull' maximum tier to 250
changed 'Nature's Wrath' maximum tier to 250
changed 'Generic Armor' maximum tier to 250
changed 'Recharge' maximum tier to 250
changed 'Refresh' maximum tier to 250
changed 'Cooling Cell' maximum tier to 250
changed 'Neutral Response' maximum tier to 250
changed 'Energy Flow' maximum tier to 250
changed 'Adaptive Regeneration' maximum tier to 250
changed 'Reflect' maximum tier to 250
changed 'Frost Aura' maximum tier to 250
changed 'Storm Aura' maximum tier to 250
changed 'Monsoon Aura' maximum tier to 250
changed 'Shield Of Air' maximum tier to 250
changed 'Unholy Aura' maximum tier to 250
changed 'Dryness Aura' maximum tier to 250
changed 'Checkerboard Aura' maximum tier to 250
changed 'Stab Prevention' maximum tier to 250
changed 'Defiance' maximum tier to 250
changed 'Phasing' maximum tier to 250
changed 'Toxic Piranha Ivy' maximum tier to 250
changed 'Redirect' maximum tier to 250
changed 'Aftershock' maximum tier to 250
changed 'Overcharge' maximum tier to 250
changed 'Transformator' maximum tier to 250
changed 'Gravel' maximum tier to 250
changed 'Metal Plating' maximum tier to 250
changed 'Strikeback' maximum tier to 250
changed 'Forest Gift' maximum tier to 250
changed 'Desert Gift' maximum tier to 250
changed 'Diver's Shield' maximum tier to 250
changed 'Fire Protection' maximum tier to 250
changed 'Water Protection' maximum tier to 250
changed 'Earth Protection' maximum tier to 250
changed 'Air Protection' maximum tier to 250
changed 'Light Protection' maximum tier to 250
changed 'Darkness Protection' maximum tier to 250
changed 'Electricity Protection' maximum tier to 250
changed 'Snowstorm' maximum tier to 250
changed 'Unholy Cloak' maximum tier to 250
changed 'Radar' maximum tier to 250
changed 'Bash' maximum tier to 250
changed 'Magical Orbs' maximum tier to 250
changed 'Soul Harvesting' maximum tier to 250
changed 'Something' maximum tier to 250
changed 'Temporal Barrier' maximum tier to 250
changed 'Poison' maximum tier to 250
changed 'Void' maximum tier to 250
changed 'Relay' maximum tier to 250
changed 'Frost Splash' maximum tier to 250
changed 'Shocking Ward' maximum tier to 250
changed 'Glacier Spikes' maximum tier to 250
changed 'Immortality Shield' maximum tier to 250
changed 'Hurricane' maximum tier to 250
changed 'Stream Of Life' maximum tier to 250
changed 'Super Tower' maximum tier to 250
changed 'Super Tower 2' maximum tier to 250
changed 'L.O.S.O. Drone System' maximum tier to 250
changed 'Tremors' maximum tier to 250
changed 'Avalanche' maximum tier to 250
changed 'Dice Of Fate' maximum tier to 250
changed 'Daybloom' maximum tier to 250
changed 'Universal Shield' maximum tier to 250
changed 'Attack Speed' maximum tier to 250
changed 'Multishot' maximum tier to 250
changed 'Basic Bouncing' maximum tier to 250
changed 'Rapidfire' maximum tier to 250
fixed absolute damage of 'Martyrdom' being reflectable
fixed 'Bluecat's Harmonizer' reducing energy cost of non-active modules to 0
fixed 'Chaos Gift' incorrectly calculating a random casting position which lead to a bias towards the center
fixed 'Super Tower 3' always showing 90% energycost despite costing only 10% on max. level
fixed 'Energy Sphere' reflect damage not being marked as 'non-reflectable'
Performance Improvments
sum formula for Dyn.VarExp now uses direct calculation instead of looping and adding up all individual values
infinity product and infinity sum is now cached per region, massively reducing memory allocations when charging infinity stones
removed an unnecessary memory allocation when comparing option values
Modding
software can be loaded from json
IDataCollection does not require a dictionary anymore
turned max. citizens into attribute
turned max. town level into attribute
turned max. town assets into attribute
turned min. and max. blueprint size into attributes
conversion rates for buildings are now attributes
data type of conversion rate is now double instead of long
Source
Changelog.gg summarizes and formats this update. How we read updates.
