In this update3
Full notes
Full The Perfect Tower II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Events
- Maps
- Fixes
The Perfect Tower II changes
Changelog
Changes
massively optimized memory allocation during AI script execution
optimized AI script instance handling
reduced memory usage per frame when AI is active
reduced duration and filesize of tower impact hit sound by 50%
slightly optimized scanning logic and checking for scanned items inside crafter
items that have become infinite in the Factory will not appear as asteroid rewards anymore and existing ones on tiles are deleted upon claiming them
changed the icon of refining speed town perk to conveyor belt
debug overlay now shows map position of mouse if currently targeting with an active module
Fixes
fixed main menu buttons still being pressable during a scene transition
fixed scannable items in the crafter sometimes showing only after fulfilling unrelated conditions
fixed Winter Wonderland bonus still being applied
Source
Changelog.gg summarizes and formats this update. How we read updates.
