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Steam News8 November 20223y ago

Upgraded to the High Definition Render Pipeline (HDRP)

Hello everyone! It's been a while, but I have a number of very solid excuses so I hope you will forgive me. I lost my job, got a new job, went to Scotland and got married. It's been a hell of a year.

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Full The Old War update

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Hello everyone!

What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • Performance
addedI lost my job, got a new job, went to Scotland and got married. It's been a hell of a year. All that being said, I still do have some pretty solid updates for The Old War, and I can't wait to share them with you.
changedFirst and foremost, I switched from using Unity's Universal Render Pipeline (URP) to the High Definition Render Pipeline (HDRP). This was a tough choice for me, because I have always been that guy with a potato for a PC. I want people to be able to freely play this game with their friends regardless of their bank accounts. All that being said, the limitations on the number of lights were an unacceptable trade-off.
removedThe final major change is that I am no longer using Unity's NavMesh, I have switched to the A* Pathfinding Project. This is a brilliant library that eases a lot of the navigation issues I have been running into.

The Old War changes

addedI lost my job, got a new job, went to Scotland and got married. It's been a hell of a year. All that being said, I still do have some pretty solid updates for The Old War, and I can't wait to share them with you.
changedFirst and foremost, I switched from using Unity's Universal Render Pipeline (URP) to the High Definition Render Pipeline (HDRP). This was a tough choice for me, because I have always been that guy with a potato for a PC. I want people to be able to freely play this game with their friends regardless of their bank accounts. All that being said, the limitations on the number of lights were an unacceptable trade-off.
removedThe final major change is that I am no longer using Unity's NavMesh, I have switched to the A* Pathfinding Project. This is a brilliant library that eases a lot of the navigation issues I have been running into.

It's been a while, but I have a number of very solid excuses so I hope you will forgive me.

I lost my job, got a new job, went to Scotland and got married. It's been a hell of a year. All that being said, I still do have some pretty solid updates for The Old War, and I can't wait to share them with you.

First and foremost, I switched from using Unity's Universal Render Pipeline (URP) to the High Definition Render Pipeline (HDRP). This was a tough choice for me, because I have always been that guy with a potato for a PC. I want people to be able to freely play this game with their friends regardless of their bank accounts. All that being said, the limitations on the number of lights were an unacceptable trade-off.

Secondly, I switched from using Mirror to Netcode for GameObjects. I'm still unsure if this was the right call, but I really wanted to try out Netcode as it is being developed. Mirror also doesn't allow you to change the Enter Play Mode settings, which allows dramatically faster testing for the game.

The final major change is that I am no longer using Unity's NavMesh, I have switched to the A* Pathfinding Project. This is a brilliant library that eases a lot of the navigation issues I have been running into.

Just about every change here was a major improvement to the Old War universe, so I hope you like it.

Dan Warchest Studios

Source

Steam News / 8 November 2022

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