HomeGamesUpdatesPricingMethodology
Steam News17 July 202511mo ago

MASSIVE BATTLES UNLOCKED!

MASSIVE BATTLES UNLOCKED! [dynamiclink href="https://www.youtube.com/watch?v=MNDxuM1rqwQ"] This is a really exciting post for me. The Old War can now support thousands of units at one time!

Full notes

Full The Old War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Store
addedThis is a really exciting post for me. The Old War can now support thousands of units at one time!
addedAs much as I love other games with massive swarms, there are many reasons I am excited for a high unit limit. We aren't looking to be a tower defense, or a swarm-centric game, but we don't want to limit you to a unit cap that has been outdated for 20 years. For The Old War, a high unit count is more about the additional gameplay mechanics and new strategies that this unlocks.
addedSome of this new, emergent gameplay is as follows and will be explained further:
changedA Living, Breathing World
addedAdds territorial strategy - towns can be occupied, allied with, razed, or fortified.
changedEnables quantity-over-quality factions or tactics, throw waves of weak units to overwhelm, scout, or soak damage.

The Old War changes

addedThis is a really exciting post for me. The Old War can now support thousands of units at one time!
addedAs much as I love other games with massive swarms, there are many reasons I am excited for a high unit limit. We aren't looking to be a tower defense, or a swarm-centric game, but we don't want to limit you to a unit cap that has been outdated for 20 years. For The Old War, a high unit count is more about the additional gameplay mechanics and new strategies that this unlocks.
addedSome of this new, emergent gameplay is as follows and will be explained further:
changedA Living, Breathing World
addedAdds territorial strategy - towns can be occupied, allied with, razed, or fortified.

MASSIVE BATTLES UNLOCKED! [dynamiclink href="https://www.youtube.com/watch?v=MNDxuM1rqwQ"]

This is a really exciting post for me. The Old War can now support thousands of units at one time!

As much as I love other games with massive swarms, there are many reasons I am excited for a high unit limit. We aren't looking to be a tower defense, or a swarm-centric game, but we don't want to limit you to a unit cap that has been outdated for 20 years. For The Old War, a high unit count is more about the additional gameplay mechanics and new strategies that this unlocks.

Some of this new, emergent gameplay is as follows and will be explained further:

  • Neutral Towns and Cities

  • Swarm-type Troops

  • Shared Unit Control at Scale

  • A Living, Breathing World

NEUTRAL CITIES AND TOWNS

  • Adds territorial strategy - towns can be occupied, allied with, razed, or fortified.

  • Forces players to consider diplomacy or resource denial, not just combat. People can be a resource for a number of nefarious purposes - recruits, labour, or just bodies for the undead.

  • Offers a strategic midpoint between battles, capture a town to resupply or reinforce before a major siege. Each battle will be a series of skirmishes and escalating conflicts.

  • You may need to protect allied cities, or wipe them out to prevent their exploitation by others.

SWARM TROOPS

  • Enables quantity-over-quality factions or tactics, throw waves of weak units to overwhelm, scout, or soak damage.

  • Introduces attrition mechanics - can you outlast the swarm? Can you keep producing faster than they die?

  • Opens up asymmetrical strategies: fighting a swarm requires choke points, AoE attacks, or elite squads.

  • Adds chaos and urgency - when 300 units are charging your gate, every second matters.

SHARED UNIT CONTROL AT SCALE

  • Enables true co-op strategy, where one player can manage the frontlines, another handles ranged units, another controls cavalry or siege weapons. It will be a struggle for one commander to control it all.

  • Reduces micromanagement stress, allowing teams to act like a real military command structure.

  • Lets players specialize based on preference - some love building bases, others love commanding troops.

  • Keeps large-scale battles manageable and exciting, not overwhelming.

A LIVING, BREATHING, WORLD

  • The world reacts: citizens flee if you are a conqueror, towns change hands, citizens remember past battles.

  • Roaming Beasts: Neutral creatures roam the map: wolves, bears, magical entities. Can be hunted, avoided, or even tamed.

  • Trade routes move between towns. Can be intercepted or protected, affecting economies.

Thousands of units don’t just make the battles bigger - they make the choices deeper. Every formation, every frontline, every village caught in the crossfire becomes part of The Old War. This is war at a scale where your strategy is shaped by the world itself.

Wishlist The Old War on Steam:[dynamiclink href="https://store.steampowered.com/app/1248750/The_Old_War/"]

Source

Steam News / 17 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.