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Steam News31 March 20251y ago

Let There Be Magic!

Magic in The Old War In The Old War, magic is hated and feared. It was said that magic is what destroyed the world. Anyone who uses it plays with forces far beyond their comprehension and control.

In this update3

Full notes

Full The Old War update

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What changed

0 fixes1 addition3 changes0 removals
  • Maps
  • Performance
  • Gameplay
changedHow it Affects the GameThis plays a major factor on the battlefields of the Old War. Magic is wildly powerful and unpredictable.
changedHow it Affects the GameThe world is unstable. Every spell cast rocks the stability of the world, and can cause unprecedented devastation. If you cast a spell, instability increases, the day/night cycle speeds up, and random cataclysmic events will start to happen. Tornados, firestorms, lightning, portals to other dimensions, and more.
changedWhat's Coming Next?Clearly, two spells is no problem for even a junior wizard to master. More spells and disciplines can be mastered, greatly enhancing the specificity and destructive potential of each wizard.
addedWhat's Coming Next?Any spells or abilities that you think should be added? Portals? Ice storms? Elementals?

The Old War changes

changedThis plays a major factor on the battlefields of the Old War. Magic is wildly powerful and unpredictable.
changedThe world is unstable. Every spell cast rocks the stability of the world, and can cause unprecedented devastation. If you cast a spell, instability increases, the day/night cycle speeds up, and random cataclysmic events will start to happen. Tornados, firestorms, lightning, portals to other dimensions, and more.
changedClearly, two spells is no problem for even a junior wizard to master. More spells and disciplines can be mastered, greatly enhancing the specificity and destructive potential of each wizard.
addedAny spells or abilities that you think should be added? Portals? Ice storms? Elementals?

Magic in The Old War

In The Old War, magic is hated and feared.

It was said that magic is what destroyed the world. Anyone who uses it plays with forces far beyond their comprehension and control. Only tyrants and madmen would dabble in these forces.

How it Affects the Game

This plays a major factor on the battlefields of the Old War. Magic is wildly powerful and unpredictable.

The world is unstable. Every spell cast rocks the stability of the world, and can cause unprecedented devastation. If you cast a spell, instability increases, the day/night cycle speeds up, and random cataclysmic events will start to happen. Tornados, firestorms, lightning, portals to other dimensions, and more.

Here is just a taste of what is to come.

What's Coming Next?

Clearly, two spells is no problem for even a junior wizard to master. More spells and disciplines can be mastered, greatly enhancing the specificity and destructive potential of each wizard.

Any spells or abilities that you think should be added? Portals? Ice storms? Elementals?

Source

Steam News / 31 March 2025

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