Full notes
Full The Old War update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
The Old War changes
- Ancientmap
My name is Dan Marshall, and I am the indie developer behind The Old War. I am pleased to announce the release of my Coming Soon page and the Community Hub!
This is an exciting milestone for me, as I have been working on the development of The Old War for the past three years. It has evolved from a personal project into a full-blown RTS with multiplayer support.
This game stemmed out of a love for RTS and multiplayer games, and also from frustration that there weren't that many great co-op RTS games out there. I am the VP of Engineering at an AI-based startup, and I have numerous friends and colleagues helping with the project.
My vision is for The Old War to become a deep and compelling game that you can play with your friends in many ways and have an equally deep and compelling endgame. The current slate of RTS games are rinse and repeat games with a single player campaign and multiplayer battles, and I find that they do not have the staying power I would like. I want to change all that by adding features from other games with excellent multiplayer and endgame support. I hope that by showing you can do new things and implement interesting features from other genres, you can really enhance the long term experience in RTS games.
The final game will come with the following game modes to name a few:
Co-op Campaign (With joint control as an Add-On later)
Dungeons
Sieges
Bastions
Daemon Portals
It will also have these features to enhance the depth and gameplay:
Commander (Player) Experience and Skill Trees
Ancient Relics
Persistent Armies
Custom Races
Unit Equipment
Unit Levelling and Skill Trees
Conquered Territory Bonuses
There are many more features I want to implement, but to avoid just gushing about the project I will end it there! I hope you think this sounds interesting and fun, and I can't wait to chat with you about it!
Dan
Source
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