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Steam News20 March 20263mo ago

v1.1.3 — "Fit Check"

v1.1.3 — "Fit Check" (March 20, 2026) The shark scaled to 150% and its Bazaar fell off the screen. Turns out "scaling text" means "scaling content" and the panels were still wearing their old jeans.

In this update1

Full notes

Full The Ocean is not Water update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change1 removal
  • UI and audio
  • Gameplay
removed🐛 Bug FixesBottom tab panels no longer clip at high text scale. The content drawer height now scales with the Text Scale setting (`--ui-scale`). At 150% scale the drawer grows from 350px to 525px, giving content the room it needs instead of cutting it off.
changed🐛 Bug FixesBazaar tab now scrolls. The Abyssal Bazaar had no scroll container — items at the bottom were simply invisible at higher scales. The header, engagement status, and sub-tab bar now stay pinned while the item grid scrolls independently.
fixed🐛 Bug FixesParadox tab now scrolls. The Scaling Path section (active path card + alternative path buttons) now scrolls when content exceeds the available height instead of being clipped.
fixed🐛 Bug FixesGenerator panel respects scaled tab height. The right-side generator panel's bottom reserve now scales with `--ui-scale` so it doesn't overlap the taller bottom tabs at high text scale.

The Ocean is not Water changes

removedBottom tab panels no longer clip at high text scale. The content drawer height now scales with the Text Scale setting (`--ui-scale`). At 150% scale the drawer grows from 350px to 525px, giving content the room it needs instead of cutting it off.
changedBazaar tab now scrolls. The Abyssal Bazaar had no scroll container — items at the bottom were simply invisible at higher scales. The header, engagement status, and sub-tab bar now stay pinned while the item grid scrolls independently.
fixedParadox tab now scrolls. The Scaling Path section (active path card + alternative path buttons) now scrolls when content exceeds the available height instead of being clipped.
fixedGenerator panel respects scaled tab height. The right-side generator panel's bottom reserve now scales with `--ui-scale` so it doesn't overlap the taller bottom tabs at high text scale.

v1.1.3 — "Fit Check"(March 20, 2026)

The shark scaled to 150% and its Bazaar fell off the screen. Turns out "scaling text" means "scaling content" and the panels were still wearing their old jeans. Now everything stretches, scrolls, and fits — no matter how big you like your fonts.

🐛 Bug Fixes

  • Bottom tab panels no longer clip at high text scale. The content drawer height now scales with the Text Scale setting (`--ui-scale`). At 150% scale the drawer grows from 350px to 525px, giving content the room it needs instead of cutting it off.

  • Bazaar tab now scrolls. The Abyssal Bazaar had no scroll container — items at the bottom were simply invisible at higher scales. The header, engagement status, and sub-tab bar now stay pinned while the item grid scrolls independently.

  • Paradox tab now scrolls. The Scaling Path section (active path card + alternative path buttons) now scrolls when content exceeds the available height instead of being clipped.

  • Generator panel respects scaled tab height. The right-side generator panel's bottom reserve now scales with `--ui-scale` so it doesn't overlap the taller bottom tabs at high text scale.

Source

Steam News / 20 March 2026

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