In this update1
Full notes
Full The Ocean is not Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
The Ocean is not Water changes
v1.2.2 — "Readable Depths"
The dream screen whispered in italics the player couldn't hear. Text scale now defaults to 150%, title and dream overlays stay legible at that size no matter what you pick in settings, and the subtext finally has enough contrast to read without squinting.
🎨 UI / UX
Text Scale defaults to 150%. New installs and players still on the old 100% default are bumped to 150% once. The slider now runs up to **200%** for those who want even larger in-game text.
Title, dream, and offline screens fixed at 150%. These overlays no longer follow the Text Scale slider — they always render at a comfortable 150% baseline so narrative moments stay readable.
Dream screen readability pass. Larger narrative and choice description text, brighter contrast on offline duration and effect hints, and body copy switched from italic dim text to normal weight on primary/secondary colors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
