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Steam News16 May 20261mo ago

v1.2.2 — "Readable Depths"

v1.2.2 — "Readable Depths" The dream screen whispered in italics the player couldn't hear.

In this update1

Full notes

Full The Ocean is not Water update

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What changed

1 fix1 addition1 change0 removals
  • UI and audio
added🎨 UI / UXText Scale defaults to 150%. New installs and players still on the old 100% default are bumped to 150% once. The slider now runs up to **200%** for those who want even larger in-game text.
fixed🎨 UI / UXTitle, dream, and offline screens fixed at 150%. These overlays no longer follow the Text Scale slider — they always render at a comfortable 150% baseline so narrative moments stay readable.
changed🎨 UI / UXDream screen readability pass. Larger narrative and choice description text, brighter contrast on offline duration and effect hints, and body copy switched from italic dim text to normal weight on primary/secondary colors.

The Ocean is not Water changes

addedText Scale defaults to 150%. New installs and players still on the old 100% default are bumped to 150% once. The slider now runs up to **200%** for those who want even larger in-game text.
fixedTitle, dream, and offline screens fixed at 150%. These overlays no longer follow the Text Scale slider — they always render at a comfortable 150% baseline so narrative moments stay readable.
changedDream screen readability pass. Larger narrative and choice description text, brighter contrast on offline duration and effect hints, and body copy switched from italic dim text to normal weight on primary/secondary colors.

v1.2.2 — "Readable Depths"

The dream screen whispered in italics the player couldn't hear. Text scale now defaults to 150%, title and dream overlays stay legible at that size no matter what you pick in settings, and the subtext finally has enough contrast to read without squinting.

🎨 UI / UX

  • Text Scale defaults to 150%. New installs and players still on the old 100% default are bumped to 150% once. The slider now runs up to **200%** for those who want even larger in-game text.

  • Title, dream, and offline screens fixed at 150%. These overlays no longer follow the Text Scale slider — they always render at a comfortable 150% baseline so narrative moments stay readable.

  • Dream screen readability pass. Larger narrative and choice description text, brighter contrast on offline duration and effect hints, and body copy switched from italic dim text to normal weight on primary/secondary colors.

Source

Steam News / 16 May 2026

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