In this update6
Full notes
Full The Ocean is not Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
The Ocean is not Water changes
Experimental Branch: v1.2.0 — "OceanFest"
Enjoy a little teaser for the upcoming Q2 feature release!
Planned release: April 1st, 2026
New Features
Paradox Skill Trees — 3 skill trees (Infinite Maw, Abyssal Compression, Recursive Consumption) with 10 nodes each. Mutually exclusive A/B choices per column make every submersion cycle a fresh build. Resets on submersion.
Arc Devourer Mode — After your first submersion, toggle between Sonar (classic pulse-click) and Arc (chain-lightning that arcs between fish) with animated rainbow forking bolts.
3 New Depth Abilities — Abyssal Vortex (Depth 3, persistent whirlpool), Depth Charges (Depth 4, timed mines with overlap crits), Spectral School (Depth 5, autonomous phantom sharks with pack bonuses).
Late-game Entropy & Teeth Upgrades — 6 new entropy upgrades (up to 1e48) and 5 new teeth upgrades (up to 1e45) for meaningful endgame progression.
Tier 5 Research — 3 deep studies requiring 1e25–1e35 biomass for massive production and teeth multipliers.
Per-Save UI Theming — 10 built-in themes + full custom palette editor. Each save keeps its own look.
Balance
Submersion rebalanced — Gentle +5% ramp per submersion instead of +100%. Endgame entropy thresholds scale in +50 exponent steps. Skill trees provide the major per-cycle power.
Pearls now preserved across submersion.
Upgrade globalMultiplier cap raised to 1e10.
Arc Devourer range cap removed.
Shark Movement — Complete Rework
Heading-rotation steering with natural arcs and U-turns.
16-point chain-follow spine with multi-pass relaxation physics.
Nose oversteer, proximity turn dampening, adaptive inertia, and smooth frame damping for lifelike motion.
UI / UX
Redesigned Paradox tab with sub-tab navigation and glassmorphic skill tree cards.
Ability picker replaces old toggle — compact icon with popup panel.
Submersion button previews next depth ability unlock.
Auto-pulse now dispatches the active ability instead of always firing sonar.
Visual theme designer with preset cards, live preview, and per-token color editing.
Bug Fixes
Fixed submersion benefit display showing wrong multiplier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
