In this update3
Full notes
Full The Maze Project update
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What changed
- Gameplay
- Performance
- UI and audio
- Server
The Maze Project changes
This update includes quality of life changes that should make the game progression better.
Tasks
There are now tasks on the right side of the screen. Tasks are added automatically based on the game progression that the player has done. These tasks are meant to guide and help the player with the game progression. They can be toggled on or off, based on the player's preference.
New Maze Creation Options
The save creation screen has been revamped. It now includes two sections: Basic and Advanced. The basic section contains basic things such as name, seed, and whether cheats are on or off. The advanced section now includes two new options.
The first one is the maze generation algorithm. This allows the player to pick a way by which the maze is generated. There are 5 maze generation algorithms: recursive tree, pure recursive, random tree, oldest tree, and recursive division. The recursive tree algorithm is by default.
The second option is the ability to configure maze width and length. By default, the maze size is 20x20, but it can be anywhere between 10x10 and 100x100. Please keep in mind that larger maze sizes might reduce performance as of the time being!
Changelog
Added tasks to better guide the player.
Added a new keybind to show/hide tasks.
The save creation screen now has 2 tabs: Basic and Advanced.
Added an option to modify the maze generation algorithm.
Added an option to modify the maze X and Y size.
The save creation screen now validates the input and disables the "Create" button if it's incorrect.
Every maze feature now has a minimum radius of 0.
The active player effects are now laid out horizontally in the HUD.
The door numbers in the first maze are now next to the door instead of being on the door.
Fixed a bug where some players couldn't see the poppet manifestation properly in multiplayer.
Source
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