In this update4
Full notes
Full The Lost Hotel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
- UI and audio
The Lost Hotel changes
First of all, a huge thank you to everyone who’s playing the demo, adding the game to their wish list, reporting bugs, and providing feedback. I really appreciate it, and it’s helping bring "The Lost Hotel" to life!
What's new
Hotel
Blockades on decks 5 and 6 (you don't want to miss those, lol)
Info texts for irrelevant decks
Map shows correct current deck arrow
You can pick up the papers right off the floor instead of fishing them out of the trash can in your room
Updating the plant sprites correctly after harvesting
We have a gym
No more glitching through walls and doors
Also: you shoudn't get stuck anymore, not being able to do anything, when sleeping while carrying the hard discs (broken or not)
(spoiler alert)
NPCs
NPC dialogues and paths adjusted
Julia is not stuck anymore
Teo has dialogue after 8pm in the garden area
Catching a KrakenKelpie on CapsulePets has an impact on Bill's dialogue
UI
The selected item UI looks different, I got rid of the text
Missing labels have translations (lab, cocktail mixer, dishes, kitchen bot UI)
Fusion reactor text is now completely visible
When only 1 answer option is available, it's selected on default
Click sound only appears in dialogues and on actual button clicks
Directions (like in the shuttle). You wanted them - you got them!!!
By the way: yes, everyday is day 1. It's a time loop! :D
Let's see where this journey takes us,
pixlerin
Source
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