HomeGamesUpdatesPricingMethodology
Steam News24 March 20263mo ago

Demo Update #1 (V0.1.1)

First of all, a huge thank you to everyone who’s playing the demo, adding the game to their wish list, reporting bugs, and providing feedback. I really appreciate it, and it’s helping bring "The Lost Hotel" to life!

In this update4

Full notes

Full The Lost Hotel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition13 changes0 removals
  • Gameplay
  • Maps
  • Events
  • UI and audio
addedFirst of all, a huge thank you to everyone who’s playing the demo, adding the game to their wish list, reporting bugs, and providing feedback. I really appreciate it, and it’s helping bring "The Lost Hotel" to life!
changedHotelMap shows correct current deck arrow
changedHotelYou can pick up the papers right off the floor instead of fishing them out of the trash can in your room
changedHotel(spoiler alert)
changedNPCsNPC dialogues and paths adjusted
changedUIThe selected item UI looks different, I got rid of the text

The Lost Hotel changes

addedFirst of all, a huge thank you to everyone who’s playing the demo, adding the game to their wish list, reporting bugs, and providing feedback. I really appreciate it, and it’s helping bring "The Lost Hotel" to life!
changedMap shows correct current deck arrow
changedYou can pick up the papers right off the floor instead of fishing them out of the trash can in your room
changed(spoiler alert)
changedNPC dialogues and paths adjusted

First of all, a huge thank you to everyone who’s playing the demo, adding the game to their wish list, reporting bugs, and providing feedback. I really appreciate it, and it’s helping bring "The Lost Hotel" to life!

What's new

Hotel

  • Blockades on decks 5 and 6 (you don't want to miss those, lol)

  • Info texts for irrelevant decks

  • Map shows correct current deck arrow

  • You can pick up the papers right off the floor instead of fishing them out of the trash can in your room

  • Updating the plant sprites correctly after harvesting

  • We have a gym

  • No more glitching through walls and doors

  • Also: you shoudn't get stuck anymore, not being able to do anything, when sleeping while carrying the hard discs (broken or not)

(spoiler alert)

NPCs

  • NPC dialogues and paths adjusted

  • Julia is not stuck anymore

  • Teo has dialogue after 8pm in the garden area

  • Catching a KrakenKelpie on CapsulePets has an impact on Bill's dialogue

UI

  • The selected item UI looks different, I got rid of the text

  • Missing labels have translations (lab, cocktail mixer, dishes, kitchen bot UI)

  • Fusion reactor text is now completely visible

  • When only 1 answer option is available, it's selected on default

  • Click sound only appears in dialogues and on actual button clicks

  • Directions (like in the shuttle). You wanted them - you got them!!!

By the way: yes, everyday is day 1. It's a time loop! :D

Let's see where this journey takes us,

pixlerin

Source

Steam News / 24 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.