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Full The Lost Hotel update
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Repeated intro
Hello, pixlerin here! I thought it was time for an update. I'm working on The Lost Hotel alongside my normal job as a software developer. It's my big dream to release this game one day and my motivation is huge ːsteamhappyː
What changed
- Gameplay
- UI and audio
The Lost Hotel changes
Once I had the idea for The Lost Hotel in my head, I was immediately hooked. I started designing the characters and the lobby of the hotel, as the graphics of the game play an important role for me and the nostalgic effect. This is what the lobby looked like at the beginning:
But since the hotel is in space and is supposed to be a kind of spaceship/space station, I thought it was too unfuturistic. I tried to combine the classic hotel look with science fiction and ended up here:
But this is far from the final product :D I've still got a few things to work on and already have a new sketch for the lobby on my computer, which will be realised soon.
The characters haven't changed since the beginning because I'm fully behind them and love them very much :D They've been so firmly anchored in my head for so long that they're like family to me haha, sounds crazy.
I also designed the hoteliers and gave each one a personality and a special key.
When I had completed the first version of the lobby, including the bar area and entrance, I ventured into a new room: the shuttle that picks the player up at the very beginning of the game. There they can familiarise themselves with the game's controls and personalise their character.
After the shuttle, I continued with the player's hotel room. I did a lot of research and tried out several versions of the floor plan until I ended up with the final version (for the time being).
I also designed some other things, like a custom font, logos, objects, items, furniture and a companion called V-Co9.
I'm currently working on the NPCs' individual hotel rooms. Everyone gets their own personal room. These are still unfurnished, but first the rough outline - then the details. I'm really enjoying designing the rooms.
I've also already implemented the character creator in Godot and some important game mechanics such as the controls, scene changes, the dialogue system, tasks and some animations. At this point I have to continue as quickly as possible so that it won't be long until a playable demo :) I'm also working on promotional material such as flyers, business cards and T-shirts, as I want to present my game at conventions next year.
I hope you'll stay tuned and thank you for all the support and feedback I've received on the various platforms. I look forward to further progress and the next updates :)
Best regards, pixlerin
Source
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