What changed
0 fixes2 additions4 changes0 removals
- Maps
- UI and audio
- Store
- Gameplay
changedNPC inner-thought stage directions will now always remain in third-person perspective. "Her fingertips trembled slightly" — never abruptly shifting to "My fingertips trembled." A small detail, but the foundation of immersion.
changedYou may ask NPCs questions in any language — they will understand. But they will always respond in your chosen language, naturally and meaningfully. Choose English → always English. Choose Chinese → always Chinese. Choose Japanese → always Japanese. Even mixed-language inputs won't break their character or trigger sterile "I don't understand" fallbacks.
changedI owe you an honest note — my previous announcement said May 18. But in the final preparation phase, I consulted several industry advisors about release timing. The consensus was unanimous: Tuesday (May 19) is the highest-engagement window for Steam players, offering the best visibility on store recommendations.
addedJust 24 hours of additional waiting, but enough to let the work reach more people. I hope those who've added it to their wishlist will understand. Thank you for your patience. ❤️
changedI must share something honestly — SS Aurelia's dialogue is generated in real-time by large language models. To give every player the most stable experience, I have engineered multiple layers of defense: a dual LLM architecture, three-tier safety systems, prompt stability anchors, cross-lingual locale locks...
addedI hope players can understand: this is not a "half-finished" game. This is a new kind of game — one that will keep evolving, keep improving. The version you see today is better than it was a week ago; a week from now, it will be better still.
The Last Voyage of the SS Aurelia changes
changedNPC inner-thought stage directions will now always remain in third-person perspective. "Her fingertips trembled slightly" — never abruptly shifting to "My fingertips trembled." A small detail, but the foundation of immersion.
changedYou may ask NPCs questions in any language — they will understand. But they will always respond in your chosen language, naturally and meaningfully. Choose English → always English. Choose Chinese → always Chinese. Choose Japanese → always Japanese. Even mixed-language inputs won't break their character or trigger sterile "I don't understand" fallbacks.
changedI owe you an honest note — my previous announcement said May 18. But in the final preparation phase, I consulted several industry advisors about release timing. The consensus was unanimous: Tuesday (May 19) is the highest-engagement window for Steam players, offering the best visibility on store recommendations.
addedJust 24 hours of additional waiting, but enough to let the work reach more people. I hope those who've added it to their wishlist will understand. Thank you for your patience. ❤️
changedI must share something honestly — SS Aurelia's dialogue is generated in real-time by large language models. To give every player the most stable experience, I have engineered multiple layers of defense: a dual LLM architecture, three-tier safety systems, prompt stability anchors, cross-lingual locale locks...
Dear traveler,
We are days away from the launch of The Last Voyage of the SS Aurelia. Today I completed the final two refinements before release:
✨ POV Stabilization
NPC inner-thought stage directions will now always remain in third-person perspective. "Her fingertips trembled slightly" — never abruptly shifting to "My fingertips trembled." A small detail, but the foundation of immersion.
🌐 Elegant Locale Lock
You may ask NPCs questions in any language — they will understand. But they will always respond in your chosen language, naturally and meaningfully. Choose English → always English. Choose Chinese → always Chinese. Choose Japanese → always Japanese. Even mixed-language inputs won't break their character or trigger sterile "I don't understand" fallbacks.
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A small adjustment to the release date
I owe you an honest note — my previous announcement said May 18. But in the final preparation phase, I consulted several industry advisors about release timing. The consensus was unanimous: Tuesday (May 19) is the highest-engagement window for Steam players, offering the best visibility on store recommendations.
To let more travelers board the SS Aurelia — I decided to delay the launch by a single day, to Tuesday, May 19.
Just 24 hours of additional waiting, but enough to let the work reach more people. I hope those who've added it to their wishlist will understand. Thank you for your patience. ❤️
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An honest note about AI content
I must share something honestly — SS Aurelia's dialogue is generated in real-time by large language models. To give every player the most stable experience, I have engineered multiple layers of defense: a dual LLM architecture, three-tier safety systems, prompt stability anchors, cross-lingual locale locks...
But AI generation is, by nature, real-time and probabilistic. In rare moments, subtle imperfections may still appear.
I hope players can understand: this is not a "half-finished" game. This is a new kind of game — one that will keep evolving, keep improving. The version you see today is better than it was a week ago; a week from now, it will be better still.
I will keep listening. Keep refining.
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The North Atlantic, shrouded in fog.
Five suspects aboard the SS Aurelia.
Each hiding something — only you can uncover the truth.
Setting sail Tuesday, May 19.
— Rungen Studio