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- The Last Voyage of the SS Aurelia
v1.0.1 Patch
Fixed an issue where English dialogue sentences were not properly separated in NPC responses - Improved evidence counter display in the case report - Visual polish for the contradiction highlight effect
Announcement1 changeFix - The Last Voyage of the SS Aurelia
Dev Log 6 — The Moment of Contradiction & an important English-mode fix
This update brings a new interrogation sequence, along with an important fix for players in English. ✦ New: The Moment of Contradiction When you catch a suspect in a crucial contradiction and confront them with it, the…
Announcement3 changesFixGameplay - The Last Voyage of the SS Aurelia
Dev Log 5 — Security Patch & Content Defense Upgrade
Security Patch During internal red-team testing, I identified a vulnerability in the content safety defense layer. A three-tier fix was designed and deployed within hours: Cognitive-Layer Boundary — NPCs now refuse inap…
Security4 changes - The Last Voyage of the SS Aurelia
What Makes This AI Detective Game Different?
The idea behind this game is straightforward: I wanted to make a detective game where you can actually talk to suspects. Not pick from a list of pre-written options — talk to them. Ask whatever comes to mind and see how…
Announcement2 changesUI/audioGameplay - The Last Voyage of the SS Aurelia
Dev Log #4 — Final Updates / Setting Sail on May 19
Dear traveler, We are days away from the launch of The Last Voyage of the SS Aurelia. Today I completed the final two refinements before release: ✨ POV Stabilization NPC inner-thought stage directions will now always re…
Store4 changesGameplayPerformance - The Last Voyage of the SS Aurelia
Release Date Confirmed — Aurelia Sets Sail on May 18
The Last Voyage of the SS Aurelia launches on May 18. Today (May 16, Beijing time), we completed the final major update before release: 🎭 Full audit of the testimony system ✨ UI polish across the board 📖 Final pass on…
Announcement1 changeUI/audio - The Last Voyage of the SS Aurelia
Dev Log #2 — While Waiting
The refactor. The original engine was a single 1500-line file. It worked — but adding anything new was getting risky. One change in the wrong place could break something three characters away. The new architecture split…
Announcement3 changesGameplay - The Last Voyage of the SS Aurelia
Dev Log #1 — One Line of Code, 11 Days Lost
Distance to launch: a few days. Time to write the first dev log. --- The bug that cost me 11 days. Steam review rejected my build three times. The error: "game won't launch." But on my own machine, everything worked per…
Announcement1 changeServer


