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Steam News11 May 20261mo ago

🛠️ Major Update: Visual Overhaul & Optimization (v1.0.2)

🛠️ Major Update: Visual Overhaul & Optimization (v1.0.2) Hello Hunters, We’ve been watching the feedback closely since the last build, and today’s update is a big one.

In this update4

Full notes

Full The Last Night: Zombie Attack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions7 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Compatibility
  • Fixes
changed🛠️ Major Update: Visual Overhaul & Optimization (v1.0.2)Hello Hunters,
changed🛠️ Major Update: Visual Overhaul & Optimization (v1.0.2)We’ve been watching the feedback closely since the last build, and today’s update is a big one. We’ve spent the last several weeks digging into the core settings to make sure your experience in the dungeon isn’t just scarier, but smoother and sharper than ever before.
added🌓 Anti-Aliasing: TAA, FXAA has ArrivedWe’ve officially added TAA (Temporal Anti-Aliasing) to the game! If you’ve been bothered by shimmering edges or "jagged" lines on the walls, TAA is the solution. It provides a much cleaner, more cinematic look that really brings out the detail in Level 7.
added🌓 Anti-Aliasing: TAA, FXAA has ArrivedFor those on older hardware, don’t worry— FXAA is still available and has been tweaked to be faster and less "blurry" than before. You can now swap between these in the options menu to find the perfect balance for your rig.
changed🚀 Performance & Version SyncLatest Version Update: The game has been officially migrated to the latest stable build (v1.2.8). This fixes several back-end engine bugs that were causing micro-stutters during high-action moments.
changed🚀 Performance & Version SyncVisual Polish: We’ve adjusted several "under-the-hood" post-processing settings. Colors are punchier, shadows are more stable, and the overall lighting has been re-calibrated to look better without killing your FPS.

The Last Night: Zombie Attack changes

changedHello Hunters,
changedWe’ve been watching the feedback closely since the last build, and today’s update is a big one. We’ve spent the last several weeks digging into the core settings to make sure your experience in the dungeon isn’t just scarier, but smoother and sharper than ever before.
addedWe’ve officially added TAA (Temporal Anti-Aliasing) to the game! If you’ve been bothered by shimmering edges or "jagged" lines on the walls, TAA is the solution. It provides a much cleaner, more cinematic look that really brings out the detail in Level 7.
addedFor those on older hardware, don’t worry— FXAA is still available and has been tweaked to be faster and less "blurry" than before. You can now swap between these in the options menu to find the perfect balance for your rig.
changedLatest Version Update: The game has been officially migrated to the latest stable build (v1.2.8). This fixes several back-end engine bugs that were causing micro-stutters during high-action moments.

🛠️ Major Update: Visual Overhaul & Optimization (v1.0.2)

Hello Hunters,

We’ve been watching the feedback closely since the last build, and today’s update is a big one. We’ve spent the last several weeks digging into the core settings to make sure your experience in the dungeon isn’t just scarier, but smoother and sharper than ever before.

🌓 Anti-Aliasing: TAA, FXAA has Arrived

We’ve officially added TAA (Temporal Anti-Aliasing) to the game! If you’ve been bothered by shimmering edges or "jagged" lines on the walls, TAA is the solution. It provides a much cleaner, more cinematic look that really brings out the detail in Level 7.

For those on older hardware, don’t worry— FXAA is still available and has been tweaked to be faster and less "blurry" than before. You can now swap between these in the options menu to find the perfect balance for your rig.

🚀 Performance & Version Sync

  • Latest Version Update: The game has been officially migrated to the latest stable build (v1.2.8). This fixes several back-end engine bugs that were causing micro-stutters during high-action moments.

  • Visual PolishWe’ve adjusted several "under-the-hood" post-processing settings. Colors are punchier, shadows are more stable, and the overall lighting has been re-calibrated to look better without killing your FPS.
  • Smoother Gameplay: By optimizing how the UI and the camera interact, we’ve managed to shave off a bit of input lag. Moving and aiming should feel more "snappy" now.

📝 Full Patch Notes:

  • NewAdded TAA and FXAA toggle options.
  • NewUpdated game version to 1.0.2 for better Steam compatibility.
  • FixedResolved a bug where certain settings would revert to "Ultra" on restart.
  • TweakAdjusted ambient lighting in the lower levels to improve visibility on Low settings.
  • Tweak: Optimized UI memory usage to prevent crashes during long play sessions.

The dungeon is darker, the zombies are faster, and now—the game runs better.

Good luck out there, Hunters. You’re going to need it.

— Jamie Games

Source

Steam News / 11 May 2026

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