Full notes
Full The Last Night: Zombie Attack update
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What changed
- Fixes
- Performance
- UI and audio
- Gameplay
- Compatibility
Release Date: April 6, 2026
π Accessibility & Visual Safety
- Seizure Hazard CorrectionResolved a critical issue where global lighting was cycling through random RGB values every frame.
- Lighting StandardizationImplemented a new Lighting Controller that forces all light sources to a solid white state by default to ensure player safety.
- Photo-Sensitivity ToggleAdded a "Coloured Lights" option in the Gameplay settings. When disabled, the game logic now strictly overwrites all light data to prevent unintended flickering or high-frequency strobing.
π₯οΈ User Interface & Navigation
Menu Logic Overhaul: Reconstructed the "Options" menu architecture. The "Back" functionality is now properly linked, allowing seamless transition between the Gameplay Settings and the Main Menu.
Persistent Settings System: Integrated a [c]PlayerPrefs[/c] save system. Choices made in the Options menu (such as Lighting and Audio preferences) are now cached and will persist even after the game client is closed and restarted.
- UI-to-Script CommunicationFixed a synchronization error where UI Toggles were not communicating with the back-end logic. All menu checkboxes are now fully functional and trigger the intended gameplay changes.
π¦ Level & Environment
Global Light Tagging: Applied
the "CeilingLight" tagging system across all 48 light sources throughout Levels 1-6, ensuring that visual settings apply universally across the entire dungeon.
Shader Optimization: Processed and compiled all 80 shader variants to resolve visual artifacts and "pink texture" errors present in previous dev builds.
π§ AI & Gameplay
Navigation Mesh Verification: Confirmed that Zombie AI pathfinding remains operational. Entities will now correctly track and pursue the player throughout the environment.
Internal Routing: Verified that the AI detection logic is functioning independently of the visual light settings.
π Audio System (Infrastructure)
Master Volume Framework: Prepared the groundwork for a Master Audio Mixer.
Virtual Routing Support: Verified audio output compatibility with virtual cable routing systems, ensuring clear signal delivery for future footstep and environmental sound implementations.
π Known Issues for Next Sprint:
Implementation of localized 3D audio for Zombie entities.
Refinement of Player character audio (Footsteps/Breathing).
Expansion of the "Video" and "Audio" sub-menus within the Master Settings.
Developer Note: This patch represents a significant shift toward a production-ready environment by prioritizing player safety and UI stability. Further updates will focus on environmental immersion and sound design.
Source
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