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Steam News6 April 20262mo ago

πŸ› οΈ Patch Notes: Version 1.0.4 – "The Stability Update"

Release Date: April 6, 2026 πŸ›‘ Accessibility & Visual Safety Seizure Hazard Correction: Resolved a critical issue where global lighting was cycling through random RGB values every frame.

Full notes

Full The Last Night: Zombie Attack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition13 changes0 removals
  • Fixes
  • Performance
  • UI and audio
  • Gameplay
  • Compatibility
fixedπŸ›‘ Accessibility & Visual SafetySeizure Hazard Correction: Resolved a critical issue where global lighting was cycling through random RGB values every frame.
changedπŸ›‘ Accessibility & Visual SafetyLighting Standardization: Implemented a new Lighting Controller that forces all light sources to a solid white state by default to ensure player safety.
addedπŸ›‘ Accessibility & Visual SafetyPhoto-Sensitivity Toggle: Added a "Coloured Lights" option in the Gameplay settings. When disabled, the game logic now strictly overwrites all light data to prevent unintended flickering or high-frequency strobing.
changedπŸ–₯️ User Interface & NavigationMenu Logic Overhaul: Reconstructed the "Options" menu architecture. The "Back" functionality is now properly linked, allowing seamless transition between the Gameplay Settings and the Main Menu.
changedπŸ–₯️ User Interface & NavigationPersistent Settings System: Integrated a [c]PlayerPrefs[/c] save system. Choices made in the Options menu (such as Lighting and Audio preferences) are now cached and will persist even after the game client is closed and restarted.
fixedπŸ–₯️ User Interface & NavigationUI-to-Script Communication: Fixed a synchronization error where UI Toggles were not communicating with the back-end logic. All menu checkboxes are now fully functional and trigger the intended gameplay changes.

Release Date: April 6, 2026

πŸ›‘ Accessibility & Visual Safety

  • Seizure Hazard CorrectionResolved a critical issue where global lighting was cycling through random RGB values every frame.
  • Lighting StandardizationImplemented a new Lighting Controller that forces all light sources to a solid white state by default to ensure player safety.
  • Photo-Sensitivity ToggleAdded a "Coloured Lights" option in the Gameplay settings. When disabled, the game logic now strictly overwrites all light data to prevent unintended flickering or high-frequency strobing.

πŸ–₯️ User Interface & Navigation

  • Menu Logic Overhaul: Reconstructed the "Options" menu architecture. The "Back" functionality is now properly linked, allowing seamless transition between the Gameplay Settings and the Main Menu.

  • Persistent Settings System: Integrated a [c]PlayerPrefs[/c] save system. Choices made in the Options menu (such as Lighting and Audio preferences) are now cached and will persist even after the game client is closed and restarted.

  • UI-to-Script CommunicationFixed a synchronization error where UI Toggles were not communicating with the back-end logic. All menu checkboxes are now fully functional and trigger the intended gameplay changes.

πŸ”¦ Level & Environment

  • Global Light Tagging: Applied

  • the "CeilingLight" tagging system across all 48 light sources throughout Levels 1-6, ensuring that visual settings apply universally across the entire dungeon.

  • Shader Optimization: Processed and compiled all 80 shader variants to resolve visual artifacts and "pink texture" errors present in previous dev builds.

🧟 AI & Gameplay

  • Navigation Mesh Verification: Confirmed that Zombie AI pathfinding remains operational. Entities will now correctly track and pursue the player throughout the environment.

  • Internal Routing: Verified that the AI detection logic is functioning independently of the visual light settings.

πŸ”Š Audio System (Infrastructure)

  • Master Volume Framework: Prepared the groundwork for a Master Audio Mixer.

  • Virtual Routing Support: Verified audio output compatibility with virtual cable routing systems, ensuring clear signal delivery for future footstep and environmental sound implementations.

πŸ“‹ Known Issues for Next Sprint:

  • Implementation of localized 3D audio for Zombie entities.

  • Refinement of Player character audio (Footsteps/Breathing).

  • Expansion of the "Video" and "Audio" sub-menus within the Master Settings.

Developer Note: This patch represents a significant shift toward a production-ready environment by prioritizing player safety and UI stability. Further updates will focus on environmental immersion and sound design.

Source

Steam News / 6 April 2026

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