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Steam News24 November 20257mo ago

0.6.2 Update Notes

Fixes Fixed an issue where disarmed landmines could still explode. Fixed an issue where NPCs would attempt to collect thrown grenades.

In this update4

Full notes

Full 致命解药 The Killing Antidote update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes1 addition3 changes0 removals
  • Fixes
  • Gameplay
  • Store
fixedFixesFixed an issue where disarmed landmines could still explode.
fixedFixesFixed an issue where NPCs would attempt to collect thrown grenades.
fixedFixesFixed an issue where items taken from an NPC's backpack might incorrectly return to it.
fixedFixesFixed a softlock that occurred if the player died while in Photo Mode.
fixedFixesFixed an issue that prevented zombies in lockers from moving.
fixedFixesFixed an issue that caused mutated mercenaries to become stuck.

致命解药 The Killing Antidote changes

fixedFixed an issue where disarmed landmines could still explode.
fixedFixed an issue where NPCs would attempt to collect thrown grenades.
fixedFixed an issue where items taken from an NPC's backpack might incorrectly return to it.
fixedFixed a softlock that occurred if the player died while in Photo Mode.
fixedFixed an issue that prevented zombies in lockers from moving.

Fixes

  • Fixed an issue where disarmed landmines could still explode.

  • Fixed an issue where NPCs would attempt to collect thrown grenades.

  • Fixed an issue where items taken from an NPC's backpack might incorrectly return to it.

  • Fixed a softlock that occurred if the player died while in Photo Mode.

  • Fixed an issue that prevented zombies in lockers from moving.

  • Fixed an issue that caused mutated mercenaries to become stuck.

  • Fixed an issue in Chapter 1 where retrieving a modified weapon from the backpack didn't work correctly.

  • Fixed a rare issue in Chapter 1 where some zombies could spawn in incorrect locations.

  • Fixed an issue in Chapter 1 where Jodi could walk through certain fire effects.

  • Fixed incorrect throwable item usage counts.

  • Fixed an issue where several new outfits couldn't be collected.

  • Fixed a camera bug where the perspective could get stuck if the player was grabbed by a mutant while using a scope.

  • Fixed an issue where clothing items taken from the wardrobe appeared damaged.

Improvements

  • New clothing items in vending machines now have a special indicator.

  • Adjusted flashlight position to minimize interference from suppressor shadows.

  • Shotguns are highly effective against Slayers and Gluttons, capable of knocking them back.

Note for Modders

  • Due to changes in the save system, spawned zombies now require additional initialization. If you are not using the ZombieSpawnerclass, please use the GameState - Spawn A Zombiefunction to ensure proper zombie behavior.

Note for Players

  • To resolve the aforementioned issues, we regrettably had to rewrite the core blueprint classes related to the camera system. This necessary change is highly likely to break any mods that interact with these classes and may cause game crashes. We strongly recommend disabling all camera-related mods temporarily and waiting for their creators to release updated versions.

Source

Steam News / 24 November 2025

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