Update history
Latest The Isle updates
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- The Isle
Patch 0.1.10.2177
- client / server crash fixes - fixed foliage dispersal on grasstypes and fixed size on plants on "plants" grasstype layer. - spawn points that are pending kill are no longer viable - clients that are preloading can no…
- The Isle
Patch 0.1.9.2171
Updated: Progression Tree. Carnivore Tree has a weaker Tier 1 Dino (Dryo) as the first only option and require 30 points to progress to Herrera or Austro. Deleted: More Old Maps (Misty Valley etc)
- The Isle
Patch 0.1.9.2166 (Dev Branch)
- Bug Fixes / Optimizations for Dinosaurs. - Changes to Object Cleanup, Engine Streaming and Garbage Collection. Started Removing Old Maps = Isle_Mesa_001 = Isle_Region1 Note: More Maps like Region 2 HQ are being remove…
- The Isle
Patch 0.1.9.2157
Updated skin: Heron Austro. Updated skin: Red Panda Theriz. Added skin: Bantam Theriz. Changed step sounds for Acro, started adding sounds to more Acro animations (idle sounds will follow soon). Finished TLC pass on Ank…
- The Isle
Patch 0.1.9.2143 (Dev Branch)
- edible trees in v3 now non-walkable - updated sit to stand animations to use a 0.0 threshold trigger weight - huge TLC pass for all Dinosaur skins. Blacks should be more vivid and shine. Added Green Acro skin. - fixed…
- The Isle
Patch 0.1.9.2139
All the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map. - Players spawning into maps using world composition are now hidden and without colli…
- The Isle
August Development Update
Hey everyone, Dondi here. Since our last larger update post resulted in legitimate feedback, I wanted to keep our devposts going where I sit down to explain what's going on with development. The August Update is here to…
- The Isle
Patch 0.1.9.2123
- improved Dead Body Performance. - fixed game lagg spikes when loading a dinosaur type for the first time. - temporary player starts for saved characters now clean up. - foliage replication improvements.
- The Isle
Patch 0.1.9.2117 (Dev Branch)
New: Performance Optimizations for dead bodies.
- The Isle
Patch 0.1.9.2118
New: Skins - Tiger Utah, Albino Acro, Lace Acro, Red Panda Theriz, Brown Trike. Fixed: Exploit and Memory leak in Combat Logging System. Changed: Net Update Frequency on All Dinosaurs Player Controller to help with some…
- The Isle
Patch 0.1.9.2106
Updated progression tree to reflect changes. Updated health values and body food values based on size. Acro damage type. High bleed. Fixed damage to not have uber bleed. Updated raptor blendspace to remove forced headtu…
- The Isle
Patch 0.1.9.2094
- added Acrocanthosaurus - added new shant anim bp - fixed instances where start resting and stop resting anims were incorrectly looping (and could cause the stop resting event not to fire) - added new puerta anim bp -…
- The Isle
Patch 0.1.9.2080
- Started work on herbivore AI. - Sandbox mode has now been completely gutted. It will be back once progression is finished.
- The Isle
Patch 0.1.9.2078
- finished up the Utahraptor soundset. - fixed a Carno Physics bug. - edited any "SitToStand" animations that had StopResting notify at the very end to be a few frames before end of animation to remove any stuck errors.…
- The Isle
Patch 0.1.9.2072
New: Isle V3 Map Update. Changed: Progression is now the default server option due to phasing out sandbox until progression is finished.
- The Isle
Patch 0.1.9.2070
- Changed: Utahraptor is now progression only. - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound clea…

