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Steam News4 August 20169y ago

Patch 0.1.9.2139

All the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedAll the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map. - Players spawning into maps using world composition are now hidden and without collision until the client is done loading the area - forcing level streaming to flush when taking possession of a pawn and using world composition - removing water from offending tiles in isle v3 - updated another material for use with instanced static meshs - corrected some material assets to be used for instanced meshes - cancel all level streaming and flush before exiting as a client - all mesh movement ignores landscapes - loaded character positions are now discovered prior to spawning the player controller (hopefully avoids the first bad call to update the tile streaming state) - testing a fix for clients sometimes falling through a map - changed: Isle V3 No Longer Shows on Connect Menu for Listen Servers to stop people from being confused. - updating foliage values for conifers - added skins Bongo Diablo, Albino Diablo, Green Diablo, Brown Austro, and Albino Austro

The Isle changes

fixedAll the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map. - Players spawning into maps using world composition are now hidden and without collision until the client is done loading the area - forcing level streaming to flush when taking possession of a pawn and using world composition - removing water from offending tiles in isle v3 - updated another material for use with instanced static meshs - corrected some material assets to be used for instanced meshes - cancel all level streaming and flush before exiting as a client - all mesh movement ignores landscapes - loaded character positions are now discovered prior to spawning the player controller (hopefully avoids the first bad call to update the tile streaming state) - testing a fix for clients sometimes falling through a map - changed: Isle V3 No Longer Shows on Connect Menu for Listen Servers to stop people from being confused. - updating foliage values for conifers - added skins Bongo Diablo, Albino Diablo, Green Diablo, Brown Austro, and Albino Austro

All the below fixes are designed to fix issues with the new map called 'Isle V3'. So we can release it and set it as the default map. - Players spawning into maps using world composition are now hidden and without collision until the client is done loading the area - forcing level streaming to flush when taking possession of a pawn and using world composition - removing water from offending tiles in isle v3 - updated another material for use with instanced static meshs - corrected some material assets to be used for instanced meshes - cancel all level streaming and flush before exiting as a client - all mesh movement ignores landscapes - loaded character positions are now discovered prior to spawning the player controller (hopefully avoids the first bad call to update the tile streaming state) - testing a fix for clients sometimes falling through a map - changed: Isle V3 No Longer Shows on Connect Menu for Listen Servers to stop people from being confused. - updating foliage values for conifers - added skins Bongo Diablo, Albino Diablo, Green Diablo, Brown Austro, and Albino Austro

Source

Steam News / 4 August 2016

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