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Steam News26 July 20169y ago

Patch 0.1.9.2070

- Changed: Utahraptor is now progression only. - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound clea

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Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedChanged: Utahraptor is now progression only. - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound cleaner, made sure all sounds were set to follow player and not trigger on dedicated server. - added dryo mesh collision - added new dryo anim blueprint - added dryo blend spaces - fixed an incorrect logic operator in allo anim bp - moved diablo stop resting notify forward to ensure always called - fixed all anim bps to use correct sync group settings - fixed all anim bps to use correct blend group / slots - added diablo mesh physics - added diablo anim bp and blendspaces - fixed broken transitions on carno - modified allo idle anims so that they are always sync group followers (idle can't drive foot placement, letting foot placement drive idle means it can take off where it last left the feet) - built new carno anim bp - carno now uses updated anim bp - removed carno intermesh collision (carno is having problems) - restored austro anim bp to new variant - corrected austro per bone blend space to use correct settings for upper body slot - adding missing austro Blendspaces - fixed threaten error for Utahrapttor. Bodyslot was set to default; moved to upperbody. - fixed basemap of Juvenile rex. It has eyeballs now! - Utahraptor Threaten/Danger sounds should reliably play now. - Utahraptor resting should no longer bug out. - fixed Austro's Jump wasn't working. - test removal of all water planes in v3 (looking for client hanging problem fix)

The Isle changes

fixedChanged: Utahraptor is now progression only. - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound cleaner, made sure all sounds were set to follow player and not trigger on dedicated server. - added dryo mesh collision - added new dryo anim blueprint - added dryo blend spaces - fixed an incorrect logic operator in allo anim bp - moved diablo stop resting notify forward to ensure always called - fixed all anim bps to use correct sync group settings - fixed all anim bps to use correct blend group / slots - added diablo mesh physics - added diablo anim bp and blendspaces - fixed broken transitions on carno - modified allo idle anims so that they are always sync group followers (idle can't drive foot placement, letting foot placement drive idle means it can take off where it last left the feet) - built new carno anim bp - carno now uses updated anim bp - removed carno intermesh collision (carno is having problems) - restored austro anim bp to new variant - corrected austro per bone blend space to use correct settings for upper body slot - adding missing austro Blendspaces - fixed threaten error for Utahrapttor. Bodyslot was set to default; moved to upperbody. - fixed basemap of Juvenile rex. It has eyeballs now! - Utahraptor Threaten/Danger sounds should reliably play now. - Utahraptor resting should no longer bug out. - fixed Austro's Jump wasn't working. - test removal of all water planes in v3 (looking for client hanging problem fix)

- Changed: Utahraptor is now progression only. - Started adding the rest of Utahraptor's sounds- assigned unique pain / death cues, made unique bite sound, added missing footsteps, re-worked broadcast call to sound cleaner, made sure all sounds were set to follow player and not trigger on dedicated server. - added dryo mesh collision - added new dryo anim blueprint - added dryo blend spaces - fixed an incorrect logic operator in allo anim bp - moved diablo stop resting notify forward to ensure always called - fixed all anim bps to use correct sync group settings - fixed all anim bps to use correct blend group / slots - added diablo mesh physics - added diablo anim bp and blendspaces - fixed broken transitions on carno - modified allo idle anims so that they are always sync group followers (idle can't drive foot placement, letting foot placement drive idle means it can take off where it last left the feet) - built new carno anim bp - carno now uses updated anim bp - removed carno intermesh collision (carno is having problems) - restored austro anim bp to new variant - corrected austro per bone blend space to use correct settings for upper body slot - adding missing austro Blendspaces - fixed threaten error for Utahrapttor. Bodyslot was set to default; moved to upperbody. - fixed basemap of Juvenile rex. It has eyeballs now! - Utahraptor Threaten/Danger sounds should reliably play now. - Utahraptor resting should no longer bug out. - fixed Austro's Jump wasn't working. - test removal of all water planes in v3 (looking for client hanging problem fix)

Source

Steam News / 26 July 2016

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