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Steam News5 August 20232y ago

Hotfix v3.6.5.6.5

• When the chef is not in combat, an action has been added to move away from the flames if engulfed. • The weight of pistols, shotguns, and rifles has been adjusted.

Full notes

Full The Highrise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedWhen the chef is not in combat, an action has been added to move away from the flames if engulfed.
changedThe weight of pistols, shotguns, and rifles has been adjusted.
changedThe activation rate of water during world generation has increased by 5% in all modes.
addedIn Survival mode, a slightly increased amount of food is added during the first world generation.
changedThe position of the oil drum in Hotel A has been adjusted.
addedAn additional oil drum has been added to Hotel B.

The Highrise changes

addedWhen the chef is not in combat, an action has been added to move away from the flames if engulfed.
changedThe weight of pistols, shotguns, and rifles has been adjusted.
changedThe activation rate of water during world generation has increased by 5% in all modes.
addedIn Survival mode, a slightly increased amount of food is added during the first world generation.
changedThe position of the oil drum in Hotel A has been adjusted.

• When the chef is not in combat, an action has been added to move away from the flames if engulfed.

• The weight of pistols, shotguns, and rifles has been adjusted.

• The activation rate of water during world generation has increased by 5% in all modes.

• In Survival mode, a slightly increased amount of food is added during the first world generation.

• The position of the oil drum in Hotel A has been adjusted.

• An additional oil drum has been added to Hotel B.

• Visual effects in dark rooms have been modified, allowing the use of a flashlight to see ahead.

• Visual interaction for each option in the settings menu has been fixed.

• Oil can now be refilled in the generator of the outer elevator.

• Improved placement detection for pipe bombs.

• Item outlines and UI in the inventory no longer overlap.

• Monsters moving through glass or walls now appear more natural.

• Fixed a bug where monsters occasionally bypassed barricade collision in certain situations.

• Fixed a bug where the control panel outside the elevator did not synchronize properly with the elevator information upon game restart.

• Fixed a bug where the elevator malfunctioned after running out of oil and reloading a saved game in this situation (now, if the elevator is mid-floor with no oil or the generator not activated, it moves towards the closer side).

• Fixed a bug where, on game restart, clicking to equip an item in the inventory while already having an item equipped prevented proper equipping.

• Fixed a bug where gun smoke and muzzle flash remained after firing and interacting with other objects.

• Fixed a bug where item information briefly remained in the previous slot when moving an item to a new slot.

• Modified crafting list design in the inventory to improve visual interaction.

• Fixed a bug where in the inventory, the crafting window showed a list of items that could only be seen on the workbench when not using it.

• Fixed a bug where newly crafted items briefly appeared in the center when disassembling items in the inventory.

Source

Steam News / 5 August 2023

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