Full notes
Full The Highrise update
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What changed
- Gameplay
- UI and audio
- Fixes
The Highrise changes
• When the chef is not in combat, an action has been added to move away from the flames if engulfed.
• The weight of pistols, shotguns, and rifles has been adjusted.
• The activation rate of water during world generation has increased by 5% in all modes.
• In Survival mode, a slightly increased amount of food is added during the first world generation.
• The position of the oil drum in Hotel A has been adjusted.
• An additional oil drum has been added to Hotel B.
• Visual effects in dark rooms have been modified, allowing the use of a flashlight to see ahead.
• Visual interaction for each option in the settings menu has been fixed.
• Oil can now be refilled in the generator of the outer elevator.
• Improved placement detection for pipe bombs.
• Item outlines and UI in the inventory no longer overlap.
• Monsters moving through glass or walls now appear more natural.
• Fixed a bug where monsters occasionally bypassed barricade collision in certain situations.
• Fixed a bug where the control panel outside the elevator did not synchronize properly with the elevator information upon game restart.
• Fixed a bug where the elevator malfunctioned after running out of oil and reloading a saved game in this situation (now, if the elevator is mid-floor with no oil or the generator not activated, it moves towards the closer side).
• Fixed a bug where, on game restart, clicking to equip an item in the inventory while already having an item equipped prevented proper equipping.
• Fixed a bug where gun smoke and muzzle flash remained after firing and interacting with other objects.
• Fixed a bug where item information briefly remained in the previous slot when moving an item to a new slot.
• Modified crafting list design in the inventory to improve visual interaction.
• Fixed a bug where in the inventory, the crafting window showed a list of items that could only be seen on the workbench when not using it.
• Fixed a bug where newly crafted items briefly appeared in the center when disassembling items in the inventory.
Source
Changelog.gg summarizes and formats this update. How we read updates.
