Full notes
Full The Highrise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
- Balance
The Highrise changes
In this patch, we have updated some temporary measures and bug fixes based on player feedback.
• Water activation rate during initial world generation has been increased from 50% to 60% (applies to both Sandbox and Survival modes).
• Monster respawn time in Survival mode has been reduced from 14 days to 7 days (remains 14 days in Sandbox mode).
• Weight stage 2 penalty limit has been increased from 60Kg to 80Kg.
• Accumulation rate of odor has been reduced from 33.3 per day to 25 per day.
• Weight limit has been increased from 40Kg to 50Kg.
• Memory usage of the game has been further reduced compared to the previous patch.
• Fixed the bug where blood effects when hitting monsters or other players were not displaying correctly.
• Fixed the bug where visual effects of Pipe Bomb explosions were not showing properly.
• Fixed the bug where installed Pipe Bombs couldn't be defused properly.
• Fixed the bug where striped Chef's health was not applying correctly.
• Fixed the bug where entering a room while playing in Sandbox mode allowed the creation of new characters only in Survival mode instead of Sandbox mode.
Lastly, after the gameplay renewal in The Highrise, numerous changes have been implemented, and the current demo has been updated to match the same version as the full Highrise game. Due to significant version differences, data from the previous demo couldn't be integrated, and we ask for your understanding regarding this matter.
Source
Changelog.gg summarizes and formats this update. How we read updates.
