Full notes
Full The Highrise update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
The Highrise changes
This is Studio Hatch.
After this update, there will be a transition to the official version without any change in pricing.
We extend our sincere gratitude to everyone who has supported our game once again.
(For the sudden transition to the official version, please refer to the previous patch announcement for the reasons ːsteamsadː)
[Monsters]
• A new monster, "Scratcher," that crawls inside the ventilation ducts, has been added.
• "Scratcher" is a monster with low health but deadly attacks, so now you'll need to be thoroughly prepared before using the ventilation ducts.
[New Options]
• General brightness adjustment and flashlight brightness adjustment options have been added.
• Options to toggle some guidance UI on and off have been included.
[Bug Fixes]
• Fixed a bug where, upon entering the darkroom, highlights of certain objects were visible, making it easy to locate the objects.
UI
• VSync on the Unity game engine does not seem to work properly unless the max frame rate is set to 'unlimited.' We have added a small message next to the option, advising users to set it accordingly before use.
Source
Changelog.gg summarizes and formats this update. How we read updates.
