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Steam News9 February 20188y ago

The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat

## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overw

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added## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns
fixedChanges: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug fixes: -- fixed shadows not rendering correctly on teleporter & spear trap floor models -- fixed case where not taking inventory out for 2 level changes would cause it to disappear -- fixed dagger & staff charge animations -- fixed case where other players would rotate incoherently/randomly while moving -- fixed many other miscellaneous bugs -- added new bugs

The Forgettable Dungeon changes

added## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns
fixedChanges: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug fixes: -- fixed shadows not rendering correctly on teleporter & spear trap floor models -- fixed case where not taking inventory out for 2 level changes would cause it to disappear -- fixed dagger & staff charge animations -- fixed case where other players would rotate incoherently/randomly while moving -- fixed many other miscellaneous bugs -- added new bugs

## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns

Changes: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug fixes: -- fixed shadows not rendering correctly on teleporter & spear trap floor models -- fixed case where not taking inventory out for 2 level changes would cause it to disappear -- fixed dagger & staff charge animations -- fixed case where other players would rotate incoherently/randomly while moving -- fixed many other miscellaneous bugs -- added new bugs

Source

Steam News / 9 February 2018

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